mattkingusa
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- Oct 17, 2016
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The images on Google look like xmms. Is this the same thing?
It's a fork I think .The images on Google look like xmms. Is this the same thing?
With small amount of changes it's possible to compile Audacious 3.8 for Pandora (using existing glib/gtk).Audacious 3.2 is the last version supporting the glib/gtk combo of the pandora OS.While, doing a PND with updated glib/gtk is doable, you're going to endup with a PND that look like half an OS![]()
Good work here (as usual from youWith small amount of changes it's possible to compile Audacious 3.8 for Pandora (using existing glib/gtk).
I've put new and changed files in the attachments. New files are platform-*.* and changes to existing files are mostly for including and compiling the new files. I only compiled (and fixed) plugins where I wasn't missing any dependencies.
I can make a full release if you're not interested. (But first I'll need to compile all plugins that you compiled.)Good work here (as usual from you)
Feel free to release your work. Want me to give you right on the package on the repo ?
I broke my laptop about a year ago. and I havent setup a toolchain on my new one (only bought it 2 months ago, i'm that broke...)I can make a full release if you're not interested. (But first I'll need to compile all plugins that you compiled.)
I prepared a release, should I upload it to the repo or should I make a beta test first ?I broke my laptop about a year ago. and I havent setup a toolchain on my new one (only bought it 2 months ago, i'm that broke...)
So I'm guessing it will be easier for you. Beside I would feel better if you take the pride for your hard work
About the deps requiered for all others plugin : everything you need is in the PND (libs, headers and even pkg-build files), just mount the PND and take all you need there
Here's the pnd, if you (or anyone else) can test it.Thanks a lot guys! I can test it if you want.
Configuration:
GTK+ support: yes
Qt support: no
Audio Formats
-------------
Audio CD: no
Free Lossless Audio Codec: yes
Ogg Vorbis: yes
MIDI (via FluidSynth): no
MPEG-1 Layer I/II/III (via mpg123): yes
MPEG-2/4 AAC: yes
WavPack: yes
External Decoders
-----------------
FFmpeg/Libav: none
libsndfile: yes
Chiptunes
---------
AdLib synthesizer (adplug): yes
Commodore 64 audio (sid): yes
Game Music Emu (spc, nsf, gbs, etc.): yes
ModPlug: yes
Nintendo DS audio (xsf): yes
PlayStation audio (psf/psf2): yes
Vortex Tracker (vtx): yes
Other Inputs
------------
Metronome: yes
Tone Generator: yes
Effects
-------
Bauer stereophonic-to-binaural (bs2b): yes
Channel Mixer: yes
Crystalizer: yes
Dynamic Range Compressor: yes
Echo/Surround: yes
Extra Stereo: yes
LADSPA Host (requires GTK+): yes
Sample Rate Converter: yes
Silence Removal: yes
SoX Resampler: yes
Speed and Pitch: yes
Voice Removal: yes
Outputs
-------
Advanced Linux Sound Architecture: yes
Jack Audio Connection Kit: no
Open Sound System: yes
PulseAudio: no
Simple DirectMedia Layer: yes
Sndio: no
Win32 waveOut: no
FileWriter: yes
-> MP3 encoding: yes
-> Vorbis encoding: yes
-> FLAC encoding: yes
Playlists
---------
Cue sheets: yes
M3U playlists: yes
Microsoft ASX (legacy): yes
Microsoft ASX 3.0: yes
PLS playlists: yes
XML Sharable Playlist Format (XSPF): yes
Transports
----------
FTP, SFTP, SMB (via GIO): yes
HTTP/HTTPS (via neon): yes
MMS (via libmms): yes
General
-------
Alarm (requires GTK+): yes
Ampache browser (requires Qt): no
Delete Files: yes
GNOME Shortcuts: yes
libnotify OSD: no
Linux Infrared Remote Control (LIRC): no
MPRIS 2 Server: no
Scrobbler 2.0: yes
Song Change: yes
GTK+ Support
------------
GTK Interface: yes
Winamp Classic Interface: yes
Album Art: yes
Blur Scope: yes
OpenGL Spectrum Analyzer: no
LyricWiki viewer: yes
Playlist Manager: yes
Search Tool: yes
Spectrum Analyzer (2D): yes
Status Icon: yes
X11 Global Hotkeys: yes
X11 On-Screen Display (aosd): yes
I'll try recompiling with better optimizations.I tried real quick. your newer version runs but seems a lot slower. It does not play sid files un interupted so I reverted to the latest version on the repo.
Back to the drawing board?![]()
Not via any normal porting process; it's not open source in any sense of the word. Maybe notaz's static recompilation approach could work, but with such a recent game you're unlikely to get good performance that way, so I guess he's not even considered it yet.Can Starcraft 2 be ported to Pandora?
Can Starcraft 2 be ported to Pandora?