(Edit: gabriel There is no right way to place something on a laptop lid, because it shifts y axis from your point of view to an onlooker as you open it, its not a good idea beforehand, and its not a good idea afterwards. Marely because a non y axis symmetric design doesn't do both.
At this point if you try to do either, if fails, because both variants are in the wild, so previously learnt behaviour can turn both ways even if you do want people to have an easy time opening the lid. Something that is arbritrary but yet a known "way to do it" is no reason to. ABXY is relevant here.
However good that might have been, it is now ruined. Even I have to accept the thinkpad way is not a right way up anymore.
I assume a handheld device is opened by hand, and then you are holding it, weight isn't a giveaway unless you have it upside down, but it usually isnt that way. Just like you can assume your girlfriend isnt upside down provided the room is sufficiently dark, but I digress, and will leave this exercise for the reader.
Tactile feel is present, you can seek the L and R for example. Or better, feel the groove of the slots. Thats a solid and "real" tactile feedback.
A little bit of texture to each corner on the front for fingerspitzengefühl, done right it feels right. Also easier to open. Visually who knows, but the whole thing could be rougher, i digress again.
If you somehow are directly above it,
and its turned off (no leds)
and you cant remember how you left it, then for the case of argument you bestow your eyes on a perfectly symmetric object, i don't think in any event studying the logo and making the mental connection is the most primary action. Enjoy the view, looking at something is a feat onto itself.)
To above:
While i can agree theoretically that adding features to a known platform isn't actually an original initiative as such, thats where the comparison ends. And in practice its all about execution.
Anticipating even the things you think are going to go by itself is also part of the picture, aside from how things dont happen by themselves.
You can plan to add what you want, if it isn't implemented as a sum of its parts then go back to planning with that argument.
A keyboard is equally a
known method of entering input onto a system, and you are adding buttons beyond one to further that goal.
There may be nothing original about qwerty, but a lot of things do fall into an set puzzle frame from thereon. Compromise is an art too, I see that.
Refinement of things that are known to work is a. Ad nauseum.
Other than making changes to a in this case 2d plane there isn't really anything set about a creative design.
The potential for originality and known ideas, increases the level of difficulty. It is in my opinion therefore strange to compare something with such potential
to a known platform.
Even if its the pandora that we leave behind, there is no shame in bringing every part of what we created along the way, what we are, that is us, the community.
One can not have that compare to anything else, nor do I want it to.
I want it to be bold, unique, and while it knowingly may not be for absolutely everyone, it leaves a magical impression in daring to be different.
To explore that path is the selling point here, I take pride in that. And i enjoy the ride.
Edit: I appreciate immensely the support for my lid design, and to continue i think the GP2X tried to just rehash what works too much. Similarly the gwz seems to have a total disconnect between top and bottom.
I can appreciate EDs right to not persue this idea just as much as he cant afford not to listen to what those of you who want that want, provided there are a great many of you.
I do wonder about that, and what the ED-plan is, because its his vision. There is a bit of a disconnect here, and I made this
http://boards.openpandora.org/topic/14923-logo-idea-by-comradekingu-is-logo-idea/page-14#entry327133 to try and meet halfway.
Not trying to coup the vote, but as far as adjustments and whatnot go, I would like to know if that contribution is to your liking. To learn from you ED and the community at large.
Trying to do a d-p design thats primarily more wide. Less aggressive, less pointy, less tribal, and alluring to roundness if you see what i mean.