nubie
Recovering Jerk-A-Holic
Rico said:High-quality, sharp sprite data could be upscaled via hq2x or hq4x before resampling down to native resolution. This approach is used by most PC emulators today - it is quite costly CPU-wise, but I'm sure Pandora could do it for 16-bit consoles at least.
I am afraid I don't agree, I think the first picture looks better, but they are close.
That is exactly my point, as soon as you start mucking with the data it doesn't look like the original game, and you aren't seeing it as it should be.
As for your comments on the "tv scan resolution", I am pretty sure that the phosphor coating is pretty much even, so if your smallest common unit is a single molecule you must be thinking of the shadow mask. Now that I think of it a standard shadow mask is made of circular pixels in a tri- pattern, thus the image is "blended" to a certain extent. Although Sony Trinitron technology uses a different method to display pixels that results in a much sharper image.
My point is simply that the data is available in digital format (however it was delivered in the past), so the most accurate (and highest quality) representation of the data is pixel for pixel, the unit they have in common.
In practice I usually like to see a precise 2x2 upscale, which does indeed result in a "blocky appearance" on displays with very low DPI, or displays that are very close to your face. Since these games are not designed to be played on very large displays I am perfectly happy to watch them in a slightly smaller area of the screen if it preserves the 2x2 format, and the display is still so small I am sure I won't have a problem with it.
As for all of this resource intensive blurring and re-sampling, that is great and I can usually strike a balance where I keep the aspect ratio intended and can maximize the viewable area with a pillarbox or letterbox. However, on a mobile platform such as this it might not have the power to do this while emulating the sound and other special effects the game uses, this is why it is important for those games to offer a 2x2 mode so that we can play those games without a low quality re-scale. I find that mostly the games that we want to play stress emulators quite hard, this system might not have the power to fully re-sample everything and do the emulation full speed, or it might but at the expense of battery power, and we want to clock the unit back and stress it less.
I don't know how many 2D emulated games I was planning on playing, I would hope that any 3D games are capable of rendering in native resolution, minus a pillarbox area so they maintain the correct aspect ratio.
I am all for having these modes in an emulator, but they should come after the per-pixel modes, and the choice should always be for the end user to decide. And not the default setting.
I am glad the pandora will have so many keys, as it will make it possible to set most options in game without needing to navigate the menus. Also I look forward to having extra data in the pillarbox area, things like fps and cpu usage would be neat.
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