Cpasjuste said:
By the way, i have a pandora dev board
Lucky you!
do Stuff like the Raster Effects work 100% onto the Pandora Version? GNGeo onto the GP2X always had some graphical Glitches or serious performance Problems with this. And can GnGeo run with less than 500Mhz onto the Pandora? I can imagine that 300 or 350MHz are enough so we could save a good bunch of battery power.
I also hope onto the Pandora, the handling of the roms will be more easy than onto the GP2X. All these wrong rom versions, entcrypted, decrypted stuff gave me serious headaches. I would like to see a "plug and play" system like the other Emulators always had (Megadrive, SNES, even FBAX eats a huge ammount of rom versions GnGeo doesn't, etc...)
All my tests where made with raster and interpolation effect, and the pandora running at 500mhz.
Here are some accurate tests, the gngeo emulator is running with "scale 2x" and "scanline 50%" :
Metal Slug X @ 200mhz : ~28 fps
Metal Slug X @ 300mhz : ~43 fps
Metal Slug X @ 400mhz : ~58 fps
Metal Slug X @ 500mhz : ~71 fps
Metal Slug X @ 600mhz : ~83 fps
Metal Slug X @ 700mhz : ~93 fps
Metal Slug X @ 800mhz : ~101 fps
Twinkle Star Sprites @ 200mhz : ~30 fps
Twinkle Star Sprites @ 300mhz : ~49 fps
Twinkle Star Sprites @ 400mhz : ~65 fps
Twinkle Star Sprites @ 500mhz : ~80 fps
Twinkle Star Sprites @ 600mhz : ~94 fps
Twinkle Star Sprites @ 700mhz : ~108 fps
Twinkle Star Sprites @ 800mhz : ~116 fps
And for fun :
Metal Slug X @ 800mhz without "scale 2x" and "scanline 50%" effects : ~146 fps