Libgles2d Test Release


Cpasjuste

Member
Joined
Apr 20, 2007
Messages
266
Hello,

I wanted to upload an early version of my cross platform openGL 2D library so some people with a good knowledge could try it on theire desktop ( compiled on/for ubuntu i386 ) and say me what they think of it.

Here is a link with a few exemple : http://mydedibox.fr/_stuff/GLES2D_test01.tar.gz

To compile the exemples, you should just need an openGL linux desktop, and you may miss some basic library ( you could report me what library are missing so i can inform people in the upcoming readme ). Note that for now, primitives (circle, triangle and square) and ttf font rendering only work on the pandora itself.

I hope some people will try it and report the problems !


Edit : here is what you should be able to do with it :

- Init the screen and openGL context in one line ( SDL like)
- Draw 2d textures ( scale, rotate, blend ... )
- Draw sprites
- Draw text ( bitmap text and TTF text )
- Compatible tiles maps loading/drawing made with mappy, and maybe soon "tile studio" (must finnish to add collision support for it)
- Collision support beetween textures, sprties and tiles maps.
- Draw particles
- Handle touchscreen
- Cross platform, work on the pandora and any linux based desktop (maybe windows if i find someone to port it to windows)
- Maybe more, don't remember.
 

Cpasjuste

Member
Joined
Apr 20, 2007
Messages
266
Yes it is. The compiled library for i386 linux is inside the archive, else you can compile it from svn.
 
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