xnopasaranx posted on Mar 21 2006 at 11:21 PM said:this is so awesome, i cannot even comprehend the awesomeness... i hope you keep going at it and help squidge optimize the whole thing! Looks like we are damn close to seeing perfect snes emulation come true!
Edit: @godathell: 16bit is only the classification of the processor, not the graphics. Snes does 16bit memory allocations and such but displays 8 bit graphics (256 colors)... somebody correct me if I am horribly wrong...
You need the 16 bit mode on the GP2X if you are going to emulate the transparencies. There are only 256 colors but the alpha channel effects would need more color registers to play with.
Since speed issues pretty much rule out transparencies anyway you could use 8 bit rendering for better speed.
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