quartercast
Well-Known Member
- Joined
- Feb 13, 2007
- Messages
- 1,551
Yes, pickle launcher is awesome, great job w/ that! What do you mean by internal zip support?
Pickle said:Just noticed the nice comments about picklelauncher, thanks. Very glad everyone seems to like it.
Ive got some updates coming for it (hopefully done soon).
1. External commands i.e set the cpu speed type scripts
2. In-menu selectable options
3. Internal zip support
1 ans 2 are basically done and 3/4 of the way there.
Okay, I added your work into the svn repo after some tiny whitespace changes. Beside this I also made the scaler not quit with a "mode not found" error when selecting smooth scaling for hires games. Since it is not relevant for those anyway the same mode as for 1to2_double will be used.WizardStan said:So, in keeping with my "can't keep focused on one project at a time" ( ) I added hq2x style antialiasing to the renderer. New PND here, modified source files (because I never did figure out how to create diff files) here. Ivanovic or Science or Skeezix or whomever, feel free to do with the code as you wish. It was mostly pulled from the hqx project which was in turn based on Maxim Stepin's work, and then modified to work entirely with 16 bit colour data.
Enhancements: hq2x blending, obviously. Activate it in the menu. Also added 's' as a hotkey: press it during gameplay to switch between smooth and jagged. If I get around to it, I'll see if I can combine the hq2x and hq3x into an hq2/3x for smoothed stretch play. Now that there's three options to choose from, I also modified the menu slightly to allow you to scroll forward and backward between the options. Not that it was obvious, what with only two options, but previously it only scrolled forward.
You will need to turn on auto frame skipping: the anti-aliasing effectively cuts the framerate to 1/3, which is very unfortunate. Even overclocked to 800 I was still barely getting 30fps. I suspect there's room to use the DSP here, though I don't know how.
Most people probably won't use this; the effect is incredibly subtle at only 2x magnification. I remember 3x and 4x being a lot more pronounced, a lot better looking, but you can still see some improvements in places. There may be some tweaking that can be done to produce even better output but I wouldn't count on it.
Patches are welcome!Pleng said:Could it please be possible to make it save your screen stretching preference?
SiENcE said:
so Pandora and Archos are binary compatible?