SiENcE said:
Prometheus said:
Ivanovic said:
* I have the impression that the sound is a little broken every now and then. Especially strange is the sound in Secret of Mana at the beginning with the waterfall. I have changed the default sound setting to '7' instead of '5', no idea if it will help in general with sound or just make things worse...
Is there a way to change this back, out of curiousity? The 5 setting is, if memory serves, for 32KHz audio, the same as the SNES itself outputs.
Of couse. Use commandline parameter: "-sq 5"
Btw. http://wiki.arcadecontrols.com/wiki/Snes9x#Command_Line_Parameters
But not all options are available.
This will *not* help with yesterdays binary since the possible buffer values (due to changes in the svn) do differ. In this release these are the possible values:
0, 8192, 11025, 16000, 22050, 29300, 36600, 44000
Yeah, the first is '0', the last is '7' (which is active by default!). I already fixed this in my build to feature the "old" list of rates again. I will upload a pnd with those changes this evening and then it will default to '5' again. This is the new/really old list:
0, 8192, 11025, 16000, 22050, 32000, 44100, 48000
Beside this I made some tiny changes to the display drawing routine that could provide a tiny speedup, though you should not expect anything (only a handful instructions saved, nothing really serious). To really speed things up either some "hardware scaling" would be required (skeeziz estimated some 15% saving doing so some hours in IRC, this is not really planned (yet)) or for even more speedups some arm dynarecs like the one used in pocketsnes. But honestly I don't know how much sense it makes to work on those things when there possibly is pocketsnes doing all this stuff already. The only thing where pocketsnes seems to be worse (at the moment) is sound and this is not perfect in snes9x4p either since the sound code of snes 1.39 (on which snes9x4p is based) ain't the best thing available...