Firsty, this is only idea, and i wanted Your opinion about this. More people more polarised opinions in a subject. Thats no problem for me. Strange thing is everytime someone says something about money, community dump that man in a kitchen sink..
There was a small plan of mine and 3 folks from poland to release a small commercial game for OP [and well known in Poland] [that i really wanted to introduce in next month], but since there's a not a big demand for comercial releases , i would really think it's just waste of time and power, this time.
.. ZX Dunny raises some VERY relevant concerns about writing to the NAND, which is a big NoNo. I'd much rather have a single app that works as intended, than 40 apps that will, in the end, physically shorten the life of my pandora. That is not "hyperpolished", that is "meets minimum acceptable standards". ..
If I was a little bit spiteful, I'd say this is the same thing, only with some sort of moral support instead of money. "If I won't get you to {agree with me | give me donations}, I won't do this awesome thing!". Well, do the awesome thing. If it is awesome, you will get my money. But if it isn't, you won't. Simple.
Very important thing i found here, and very important question rises: will pandora community help to sustain a indie dev even if games from this developer will be good, but not excellent or awesome..
.. ZX Dunny raises some VERY relevant concerns about writing to the NAND, which is a big NoNo. I'd much rather have a single app that works as intended, than 40 apps that will, in the end, physically shorten the life of my pandora. That is not "hyperpolished", that is "meets minimum acceptable standards". ..
That its not the case since from +40 apps/games only THREE uses NAND [writes on it]. Everything else should perfectly fits in pandora-quasi-standard.
Very important thing i found here, and very important question rises: will pandora community help to sustain a indie dev even if games from this developer will be good, but not excellent or awesome..
Very important thing i found here, and very important question rises: will pandora community help to sustain a indie dev even if games from this developer will be good, but not excellent or awesome..
That depends on what your expectations for "sustain" are. Cheer and applaud - Certainly. Buy the game for a few bucks - Likely. Donate/buy enough so that you recover the cost of the coca-cola drunk during development - Possibly. Donate/Buy enough so that the hours put into development actually gets paid to the amount of a not-illegal hourly pay - Never. Won't happen.
Yes. You only have to make your changes available to those buying your stuff. Meaning: you have to give everyone buying the apps the same rights to the sources you changed that you had.Is it legal to port something released under the GPL and then charge for it?
Exactly, I fully agree. If I were doing ports (which I'm not), I would forward the majority of the donations to the original authors. When you need to do a lot of work for a port, you can a slightly larger cut from it. Nevertheless, I would feel like I'm earning money on the work of someone else.Also most works are based on a massive amount of time and effort by other people that may not in the community. I think taking donations for something like that devalues other peoples work and it very disrespectful to them. I think the same goes with private releases to donaters.
I think if a developer really wants to generate monetary gain for personal work, it should be from original works that have value.
From the threads I see you starting, I get the impression that monetary gain is your primary reason for porting...
Come on, I didn't mean it like that. I shouldn't have said primary reason, sorry for that.And another one.. this is really enaugh. Today i started a topic with "money" in the background. Previously never created any, and You say my only reason for porting is money? isnt it ridiculous? I vomited +40 apps without saying a word about money previously, so i dont really know why this impression comes..
i figure when some people donate, they donate to the dev and not the exact app, say one wants to donate to notaz, he might just pull the first notaz app he can find on repo and donate on that one, doesnt mean hes specifically thankful for that app, but for all notaz has done for pandoraExactly, I fully agree. If I were doing ports (which I'm not), I would forward the majority of the donations to the original authors. When you need to do a lot of work for a port, you can a slightly larger cut from it. Nevertheless, I would feel like I'm earning money on the work of someone else.Also most works are based on a massive amount of time and effort by other people that may not in the community. I think taking donations for something like that devalues other peoples work and it very disrespectful to them. I think the same goes with private releases to donaters.
I think if a developer really wants to generate monetary gain for personal work, it should be from original works that have value.
That's a valid point.i figure when some people donate, they donate to the dev and not the exact app, say one wants to donate to notaz, he might just pull the first notaz app he can find on repo and donate on that one, doesnt mean hes specifically thankful for that app, but for all notaz has done for pandora
i figure when some people donate, they donate to the dev and not the exact app, say one wants to donate to notaz, he might just pull the first notaz app he can find on repo and donate on that one, doesnt mean hes specifically thankful for that app, but for all notaz has done for pandoraExactly, I fully agree. If I were doing ports (which I'm not), I would forward the majority of the donations to the original authors. When you need to do a lot of work for a port, you can a slightly larger cut from it. Nevertheless, I would feel like I'm earning money on the work of someone else.Also most works are based on a massive amount of time and effort by other people that may not in the community. I think taking donations for something like that devalues other peoples work and it very disrespectful to them. I think the same goes with private releases to donaters.
I think if a developer really wants to generate monetary gain for personal work, it should be from original works that have value.
i figure when some people donate, they donate to the dev and not the exact app, say one wants to donate to notaz, he might just pull the first notaz app he can find on repo and donate on that one, doesnt mean hes specifically thankful for that app, but for all notaz has done for pandoraExactly, I fully agree. If I were doing ports (which I'm not), I would forward the majority of the donations to the original authors. When you need to do a lot of work for a port, you can a slightly larger cut from it. Nevertheless, I would feel like I'm earning money on the work of someone else.Also most works are based on a massive amount of time and effort by other people that may not in the community. I think taking donations for something like that devalues other peoples work and it very disrespectful to them. I think the same goes with private releases to donaters.
I think if a developer really wants to generate monetary gain for personal work, it should be from original works that have value.
I think your right in most cases the users in our community are usually informed about who has done what and who is deserving of something. But you look at the mass devices, iphone, android. They could care less and throw a couple of bucks to who ever supplies them with no regard of where the actual work came from. And when you hear the amount of money generated for these people its disgusting. The best case i can think of is mupen which every single "porter" that sold it used the arm recompiler by Ari.