Hi there,
This thread has some interest to me, as I work (and co-founded) for a relatively small games development studio in Chester, Cheshire, UK at the start of this year called Paw Print Games. Our first title, KAMI RETRO has been released on iPhone, iPad, Android (phones and tablets), WebOS (again phones and tablets) and we are in talks about adding a couple of other platforms at the moment. The iPhone and iPad versions received Apple's coveted AppStore Game of the Week award, the Android version was featured by Google on the market place, HP reached out to us and made as a launch partner for the TouchPad. The game itself has taken about six months to make, with three people working full time. We put a lot in to it, and it has gained a lot of interest and critical acclaim.
My role in Paw Print Games is technical director, and I have had a long interest with indie development (GP32, Zodiac, Pandora). Even though we are a small company, we have legal issues to deal with, publishers (for some platforms), contracts regarding the game, etc. but I am keen to try and release it on Pandora. To that note, I have spent a chunk of time making a port for Pandora, with pixel perfect assets, optimizations so it runs fast, has nice visuals and so on. There are currently some input lag issues which I am trying to work out (although to be honest the issues seem to be at a lower level than I can do much about at the moment, but I digress).
I'd like to see some money come in from this project. Over the years I have enjoyed a bunch of free software for GP32/Zodiac/Pandora, I have also paid for a bunch of things (on GP32 and Zodiac, not on Pandora so far, but then again my Pandora is in repair at the moment, haven't had much time to really use it in a working state). I have not been too sure about the best way to try and monetize on the Pandora platform (wait for repo to have a pay for download system, rely on a donate button, have my own site where people can buy the game, some more exotic system?). I did wonder about having the donate button on the repo, putting out a press release for the game, and then having a publicly visible website that shows the number of downloads and the amount of revenue generated. That could then be balanced against the time and effort put into getting high quality titles onto the Pandora, so everyone can see how well donations really work, and how feasible it is for the Pandora to be targeted by slightly larger development teams.
Paw Print Games has since secured a contract for our next main title, due out in Q1 of 2012, we have a few other smaller projects that are also being worked on, and again I would love to be in a situation where I can fight my case and get a Pandora SKU of these future titles. But it is tricky, if it was something done purely in my spare time, maybe a simple thank you would be enough, but when we are running a company, paying wages, paying running costs, paying freelance workers, etc. we really do have to consider the financial implications.
So, anyway, I thought I'd just post to let people know about me/Paw Print Games and see if anyone has any strong views about this. Clearly money can be quite a touchy subject, lots of strong views etc. but I'll be interested to hear what peoples thoughts are, and whether there is a good solution for us to bring titles to Pandora.
Steve