Neelix .. yeah, good point. Probably an obvious one but I dont' sleep much
I was thinking of just hardcoding in one, if I can make it stable (ie: game starts up, wait 5s, insert a coin automatically, and disable the coiner button entirely, sort of hack); I coudl add a -coin X sort of option, which again makes it a bit cheatable, but theres already a lot of ways to cheat so why worry now.. only so much we can do, before spending all the time worrying about that silly facet of life, instead of the fun parts.
So yeah, a configurable coin limit may be the way to go.. let you press the button X times, and then disable the button thereafter. Where X is normally 0 (no limit), but coudl be 1, or 3, or some-N.
I'm rather assuming people are not abusing dip switches either; I'll have to remove them, too, when I get a minute.
Maybe I shoudl enlist mcobit to be in charge of the mame build I use, since its really just panmame _anyway_, that way he'd be the maintainer of both, save me having to track changes.
mcobit.. you watching this thread? how about it.. can I make a request for a few panmame mame build changes, you could #ifdef them in and build a c4a mame binary, or your own panmame binary, then just stick it up for me to download
jeff
edit: Kumaki .. could probably add frogger pretty easily; we're at the point now (especially with Asmo's pile of saves!) that adding games ios a 2 min addition, + me trying to get a score for 20 mins to maike sure it actually works
I'm just worried now over.. I coudl drop in 100 games, but that breaks our website usability, and the launcher usability; we need to add genre filters to the launchers and website before I go too hogwild.
But I'll try to add Burger Time and Frogger and some others soon. And anythign pmprog wants, I need to go back up and check his submissions, see if I missed it or not.