PS yeah, it's kinda annoying how mods have to approve any new topics in the news section.Xian Long posted on May 31 2009 at 03:28 AM said:very awesome!
I'm still wondering, are these analogs "analog" in the way you can turn them a little to walk/turn slowly and completely to walk/turn fast? and if that is so does this work in Quake2?Dragons_Slayer posted on May 31 2009 at 05:59 AM said:Excelent video, thanks for that!
Also very funny how you hold the Screwdriver and toss it away (finally)RX Shorty posted on May 31 2009 at 08:34 AM said:This is great!
yeah that's doable although the always run option would need to be offB-ZaR posted on May 31 2009 at 09:25 AM said:How about configuring the nub so, that the player walks if the nub isn't pushed to the edge and runs if it is? Something like <75% = arrow keys, >=75% = shift+arrow keys?
well I always see analogs being analog in two ways, 1) being able to point in "a lot" directions instead of only 8 with a d-pad, and 2) having progressive movement.WhiteBat posted on May 31 2009 at 02:32 PM said:I'm still wondering, are these analogs "analog" in the way you can turn them a little to walk/turn slowly and completely to walk/turn fast? and if that is so does this work in Quake2?Dragons_Slayer posted on May 31 2009 at 05:59 AM said:Excelent video, thanks for that!
you mean progressive movement?
isn't that the sole point in having analogue ^_^
well I always see analogs being analog in two ways, 1) being able to point in "a lot" directions instead of only 8 with a d-pad, and 2"] having progressive movement.Dragons_Slayer posted on May 31 2009 at 10:31 AM) [quote="WhiteBat posted on May 31 2009 at 02:32 PM said:I'm still wondering, are these analogs "analog" in the way you can turn them a little to walk/turn slowly and completely to walk/turn fast? and if that is so does this work in Quake2?Dragons_Slayer posted on May 31 2009 at 05:59 AM said:Excelent video, thanks for that!
you mean progressive movement?
isn't that the sole point in having analogue ^_^
well I always see analogs being analog in two ways, 1"] being able to point in "a lot" directions instead of only 8 with a d-pad, and 2"] having progressive movement.God Ginrai posted on May 31 2009 at 06:02 PM) [quote="Dragons_Slayer posted on May 31 2009 at 10:31 AM) [quote="WhiteBat posted on May 31 2009 at 02:32 PM said:I'm still wondering, are these analogs "analog" in the way you can turn them a little to walk/turn slowly and completely to walk/turn fast? and if that is so does this work in Quake2?Dragons_Slayer posted on May 31 2009 at 05:59 AM said:Excelent video, thanks for that!
you mean progressive movement?
isn't that the sole point in having analogue ^_^
what :blink:BackAssward posted on May 31 2009 at 04:46 PM said:Side note: Looks like Pickle is a smoker.
It's totally not creepy at all to notice something like that and then to mention it, my love muffin.BackAssward posted on May 31 2009 at 03:46 PM said:Side note: Looks like Pickle is a smoker.
Well, I think the spreadsheet in Zomb'd I noticed wasn't Minsweper, we've established I'm a bit OCD. I was specifically refering to what looks like an ashtray to the top left on the table. Pickle's response seem to indicate he isn't though.PoisonedV posted on May 31 2009 at 04:04 PM said:It's totally not creepy at all to notice something like that and then to mention it, my love muffin.BackAssward posted on May 31 2009 at 03:46 PM said:Side note: Looks like Pickle is a smoker.