Pickle
Mega GP Mania
Video : CODE
http://www.youtube.com/watch?v=HysmLjxGXP4
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Sorry, but I'm not impressed at all. 30fps are the minimum for first person shooter and the demo itself shows some little hang-up. If Q2 runs @30fps, do you all think Q3 will be actually playable at that resolution??'craigix' said:Sensational considering it's at 55mhz and 800*480!
Out of curiosity I wonder how fast it would go at 320*240? ... With 110Mhz!
Looks like the 800*480 is going to work really well for 3D, I guess it looks really sharp running at that res?
Ah Quake, we need more we need more we need more!
Excited squeal/I just came a little.'craigix' said:Since this is the first test with no tweaking at all, going via nanoGL, that speed at 55mhz at 800*480 is superb. It will get much faster.
'Gruso' said:That 55mhz -is- the GPU clock. It's running at half speed. ;-)
Cool stuff, thanks for the info!'craigix' said:Since this is the first test with no tweaking at all, going via nanoGL, that speed at 55mhz at 800*480 is superb. It will get much faster.
Damn. This is awesome. I didn't thought it will be that fast at 55MHz. B)'Pickle' said:800x480 with sound 689 frames, 21.6 seconds: 31.9 fps
Video : CODE
http://www.youtube.com/watch?v=HysmLjxGXP4
That sounds all good and everything, but the Quake 3 HUD and UI were designed for a minimum resolution of 640 x 480. So text will become unreadable when you want to change settings or controls, or look at the scoreboard or text chat with a lower resolution'craigix' said:I'm sure you will get to see Q1 and Q3 in the coming days together with various tweaks, resolutions and GPU speeds.
Just to explain to people about the resolutions, we are maxing it at 800*480, but you could get far far faster speeds right now at say 480*240 (the PSP res) and it may well look almost the same on the LCD to an untrained eye.
But as Exophase said, it's always best to start at the top and optimise, not compromise.