icurafu
The Hallucinogenic Elf
Thanks, my mistake.
EDIT: It is spelled "the"
EDIT: It is spelled "the"
icurafu said:Thanks, my mistake.
EDIT: It is spelt "the"
Fixed. :rolleyes:
Trooper
trooper said:icurafu said:Thanks, my mistake.
EDIT: It is spelt "the"
Fixed. :rolleyes:
Trooper
I don't see what grain has to do with this discussion.... And I guess the Australian English matches the American English version of the past tense of 'Spell' than the British-English one (with good reason).
emil10001 said:I read that the latest release of ioquake3 had stereographic support, is that something that we get working on the pandora? The wiki mentions the need for quad buffers; do we have those? If not, would some sort of workaround be possible there?
I would bet money that the Pandora will not have quad buffers. They're pretty rare. GeForce cards don't even have them. (Quadro cards do.)
There is not an easy work-around for this. Besides not having the buffer, there won't be the hardware needed to output the buffers. You'd need either two video signals (Pandora doesn't have two video outputs) or you'd need a way to alternate frames, which typically also needs a special sync signal that needs special hardware to generate.
If you're really that excited about VR, you could do everything you just said with a PC with a Quadro card. (Make sure the card you get is compatible with the display you intend to use, Nvidia has made some rather irritating changes to their chipset recently.)
There are also special drivers for some GeForce cards which can output to stereo without an actual quad-buffer. (This forum would be a good source of information : http://www.mtbs3d.com/)
This is "interlaced" stereo. I'd forgotten about this. This can definitely be faked in software with no special hardware. (Might be tricky with OpenGL ES, but I'll bet someone clever could work it out.) It's probably your best bet for Pandora-based 3d stereo. (Not counting anaglyph, of course.)emil10001 said:Well, from what I understand about the problem, which admittedly isn't an awful lot, is that it uses an interlaced output where on the even lines you have camera one, and on the odd lines you have camera two.
emil10001 said:These are the ones that I'm planning on getting:
http://www.vuzix.com/iwear/products_av310w.html
The cheaper ones do 3d too, but I want widescreen. I'm figuring that there's no point in trying to get anything better, because we'll be driving it with an interlaced s-video signal, which these can handle. So, for me, the price and functionality is right. And I hope that you are correct about being able to do the interlaced stereo on the pandora. I'd love my own personal, portable VR setup.
They really don't explain much about these glasses. But the model numbers on these things seems to indicate how many thousands of subpixels they have. (Each pixel == 3 subpixels.) If we're talking 16:9 that works out to around 426*240. Not Exactly high-def. (The 4:3 model is 320*240)
I'll bet you could totally drive one with a Pandora, though. That would definitely be fun.
If you've never bought Quake3, you could play OpenArena, which is the same code with new content that's extremely similar to the old content.polkunus said:wait what about the people who never bought quake?
VRAndy said:If you've never bought Quake3, you could play OpenArena, which is the same code with new content that's extremely similar to the old content.polkunus said:wait what about the people who never bought quake?
Or you could buy Quake3, I suppose.
ok ill go "buy" quake and if it is good... ill go buy a second copy!
VRAndy said:If you've never bought Quake3, you could play OpenArena, which is the same code with new content that's extremely similar to the old content.polkunus said:wait what about the people who never bought quake?
Or you could buy Quake3, I suppose.
Looks interesting, this "Open Arena". It has Bot Support and a good bunch of Q3 Mods is compatible, including "bid for Power", nice!