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This looks really nice.
I look forward to trying it out when I get my Pandora. In 2 months.
I look forward to trying it out when I get my Pandora. In 2 months.
Ah I haven't done any work yet on the renderer. To be honest, it might be easier to just work with the standard quake 3 engine you have already worked on, instead of ioquake3. There is really not a lot changed for the renderer specific to zeq2lite. Only reason we're using ioquake3 is because of the png and ogg support it has, we could convert the content back into formats quake3 understands but that kind of makes the game very large Perhaps it might be possible to take ioquake3's png and ogg support into standard quake3 Then we get the best of both worlds.Pickle posted on May 17 2009 at 11:06 PM said:how much was done on the render shared lib? MDave could you use the iphone renderer library combined with your client binary and game shared library?
Nataku said:Looks awesome!
Can you give a rundown on features, characters, maps, attacks, etc...? (What is planned or at least what is done so far?)
"Don't Compromize, Optimize!" ...MDave said:This is the PC version though, not the Pandora one so don't expect the graphics (or frame rate) to be as good as that video, but who knows!
Very interesting Video. Old "Bid for Power" sessions came into my mind. ^_^ I hope you find coders with some spare-time, the Game could be a real burner, if someone can add some good AI for quick single-Player action (like BFP).MDave said:I wouldn't mind any help with coding! I'm just a beginner really, so I can only do so much One of our other 2 coders is too busy with uni and work, and the other has other commitments too.
Don't you mean oozaru ?great ape