Yep, sadly
Finishing the last few percent is always hardest and takes longest, unless you have money to throw around.
Give me 1 Million and I could've done the same within a few months... we would've just produced more inbetween samples than trying to figure out what exactly it could be.
I also didn't expect it to take THAT long, but oh well...
However, we've still come quite a long way compared to December 2015...
- December 2015, not even the basic moulds were finished. Now we got tweaked cases, except for the battery cover and the stylus, that aren't perfect yet (though perfectly usable).
- The production run of the CPU board had issues as well. Only 2 out of 20 produced CPU boards worked out of the box, this time it was 29 out of 30.
- Similar to the mainboards, but these also had many more issues that have been fixed now (battery connector position, etc. Quite a few parts were replaced).
- The touchscreen in December 2015 was unresponsive und degraded the image quality. Now we have over 1000 LCDs with a perfectly responsive and crystal clear touchscreen.
- We spent a few months trying to get the rotator to work properly. Thankfully, we don't need it anymore now, but it's still time lost.
- The keymat... I'm actually a bit annoyed here as well, they actually got worse with each revision, so I'm hoping it's fine now!
So basically, yeah, there's nothing REALLY visible that happened.
We had a prototype in a case, that hasn't changed yet, but it's a LOT under the hood that has happened.
Except for the keymat and the CPU Board, everything is now ready for mass production.
The case could be used as is. But it would have a hard-to-open battery cover - and as we have to wait for the CPU board and the keymat anyways, it doesn't make sense NOT to make that little tweak to fix the battery cover as well.
So the difference between December 2015 and December 2016 is:
December 2015: First working prototype in a case, but none of the parts were fitting well together
December 2016: Working prototype in a case with all tweaks applied and all parts lying at GC ready for mass production.
That's quite a huge difference
But yes, I never expected it to take this long myself... but there were many drawbacks (most boards not properly working, 1,5GHz CPU-Board-Issue, Rotator-Chip not working as it should, etc.) that did cost us A LOT of time, sadly.
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I do worry that ED has maybe ended up with too much work on him, with him handling communication to the pre-orderers, and running his shop, and developing a new machine, and soon manufacturing the Pyra. We saw him handle three of those four tasks during the rebirth project with ease, but perhaps actually bringing a new machine up from nothing is a step too far. It's impressive enough the he can maintain a day job and all of this extra stuff on the side, but we all have our maximum bandwidths.
It certainly IS too much work. Back in the Pandora days, all I had to do during development was communicate with the community and later work on the OS mainly with DJWillis, skeezix and notaz.
My shop also was WAY smaller back then.
When I organized the Pandora production, the device was already finished, so it was just a production, nothing else
Still very complex to handle, but nothing compared to a new development.
This time, I have to handle all the different companies, talk to the community, handle the money, etc.
And the shop is grown A LOT (heck, I shipped out over 100 orders today... myself).
But yes, once we got it finished, it'll get a LOT easier for me.
Updates will mainly be CPU board upgrades, maybe some case or mainboard tweaks, but we will NEVER have to restart from scratch.
And even when we have to, we would have a lot more fundings properly, which'll make things easier.
So no worries about me, I'm fine, but there just are times where getting replies from me will take a while, as I have a lot of other things to do