Ok, it should be fixed now. The size is correct now at least.
[doublepost=1504979081,1504969444][/doublepost]I have added OpenRA to the 1st post.
I have (super quickly) tried it on CC, and you'll need a Swapfile for it to run (no idea on the speed, I haven't tried to download any media).
Also, on CC, I had to disabled BGRA texture or the game would fail tried to create a Framebuffer with a large (2048x2048) BGRA texture. It's ok on Gigahertz (with 4.10 driver), so I only disabled BGRA Texture on CC. If the game crash for you, check the /tmp/pndrun_openra.out as usual, but you can also look inside appdata/openra/home/.openra/Logs for more logs.