zodttd said:notaz: I didn't see your post before this release in regards to positioning the framebuffer. I will fix for the next release. Thanks again!
DaveC: 2x will be used most the time, but some games would overflow the height of the screen with 2x but still be too small such as the 256 height. In the meantime I might just scale to height and blackbar the side margins and see how it looks.
I also have nub support in place, but I just checked it's usage and it seems it's not working yet. I will fix for the next release too.
zodttd said:DaveC: 2x will be used most the time, but some games would overflow the height of the screen with 2x but still be too small such as the 256 height. In the meantime I might just scale to height and blackbar the side margins and see how it looks.
zodttd said:- Added mapping to Q / P keys for L2 / R2 triggers respectively.
Could there be an option to just do 2x then center? If a few lines were cropped that would still look better than fraction scale which ripples especially in 2d games it is pretty ugly. I thought most games were 240 height. Is the 256 PAL or something? For the few that aren't 240 it wouldn't be a big deal. Plus 2x improbably pretty easy to do in code as well.zodttd said:notaz: I didn't see your post before this release in regards to positioning the framebuffer. I will fix for the next release. Thanks again!
DaveC: 2x will be used most the time, but some games would overflow the height of the screen with 2x but still be too small such as the 256 height. In the meantime I might just scale to height and blackbar the side margins and see how it looks.
I also have nub support in place, but I just checked it's usage and it seems it's not working yet. I will fix for the next release too.