zodttd said:I updated the package/sources to no longer need super user privileges. Big thanks to notaz for that help!
Updating instructions and links in original post too.
Here's the new PND to test:
http://www.zodttd.com/downloads/psx4pandora-060710.pnd
Fixed:
- Full screen scaling.
Added:
Menu for selecting BIOS file on boot.
Dunny said:Sweet. Anyone with an .iso of R-Type Delta care to give it a try? That one will likely drag the Pandora to its knees though![]()
D.
zodttd said:Exophase: I have the NEON code (which worked great) but it was for scaling + color conversion of 320x240 -> 640x480 only. What could work out great is NEON code for the various resolutions upscaled to 640x480 and centered horizontally. Then I could stop relying on fbset so much. It works now, and seems to work well now though.
and it is all in top down cruddy 2D.SomeGuy99 said:Emulator Bug: I ran GTA2 but the sprites (player, cars) don't show.
zodttd said:Thanks for the kindness everyone!
DaveC: Since the Playstation supports multiple resolutions on the fly, I suppose the best thing to do is scale up to 480px height and keep the width in aspect ratio.
Exophase: From what DaveC mentioned, I would use NEON if fbset can't support the above, and/or for color conversion from BGR555 -> RGB565. And as I type this I just realized I can probably set the framebuffer to use RGB24 so there will be no need for color conversion in MDEC movie playback.![]()
Glad you figured it out, even when I posted you the wrong (old) script.zodttd said:I updated the package/sources to no longer need super user privileges. Big thanks to notaz for that help!