reiboul
Peace sells... but who's buying?
Better than wathing videos, trying it
zodttd posted on Mar 29 2007 at 02:00 PM said:ninja sauce: Right now the PSP will handle things much better. I won't make any promises of fullspeed, at least not yet.
First I must say tht FF7 seems to be a game that only needs 30 FPS to be considered fullspeed, and hence can be underclocked heavily, which it was in this test. I also used a high overclock of 266MHz.
My tests with my last build of psx4gp2x with FF7 when in-game were:
- Jumping off the train in the starting of in-game got about 20 Frames Drawn Per Second (FR - Framerate). The VSync was at about 65.
- The first battle was still slow, but faster than before. I got 9 FR.
- When walking outside to the plant's entrance I got about 17 FR.
- When going into the power plant I got a definite fullspeed of 32 FR.
- The running through the power plant was slightly slower than fullspeed.
- The elevator scene was fullspeed.
- Battles seem to be stuck at that 9 FR.
This game has a lot of potential of becoming fullspeed on psx4gp2x, when given some good work on the dynarec. I'm working on improving it's performance now.
So no high expectations should be set yet for psx4gp2x, but it is improving daily.
Yes, we need a MMSP2+ with dual FPU and a 3D renderer @ 360mhz stock (and on-core TV-Out and USB 2.0 host )zodttd posted on Mar 29 2007 at 03:28 PM said:If psx4gp2x runs even halfspeed on the GP2X, imagine psx4gp3x.
Dual CPU Cores
Over 700MIPS CPU Performance with dual ARM9 processor
- ARM926T : Host processor, 360MHz(I/D:16KB/16KB)
- ARM946T : Programmable Coprocessor, 300MHz(I/D: 4KB/4KB, 16KB D-TCM)
Display Controller
up to 1280x1024 @ 60Hz
4 Layers support
Independent Dual Display mode support
Internal NTSC/PAL encoder with Video DAC
Graphics
3D Performance : 100M Texel/sec, 1M Polygon/sec
2D Performance : 400M Pixel/sec (I see you DaveC )
3D Texture Mapping, Lighting, Shading, Fogging, Z-Buffer, Alpha Blending
WinCE GDI up to 1280 x 1024
OpenGL ES 1.1 support (Limited)