zodttd
Solving your premature emulation since the Tapwave
Hi everyone,
I'm sending out about 10 beta's of the new GP2PSX version in progress. GP2PSX will most likely be renamed to psx4gp2x, as it's a part of the psx4all series. If you're in the beta, you'll be receiving a PM any moment now.
New features:
- This release uses a work in progress version of Unai's GPU. It's still early in development, so there will be issues. Unai is working hard to balance features he want's in the GPU with bug fixes that are needed.
- Interlacing / Progressive Interlacing. This feature add's more performance at the cost of quality of image. More about these features below. These features currently replace the frameskipping feature. Frameskip will be added in the very near future.
- Menu system. The menu system is accessable in-game by pressing STICK PUSH + SELECT.
- L2/ R2 are now back to being VOLUME DOWN / VOLUME UP.
- In-game overclocking is available when psx4gp2x is loaded. Be careful not to overclock too far or instability or possibly damage to the GP2X can occur. If you're new to overclocking, try 250MHz. If things run as well as they did at the default 200MHz, try 266MHz. 266MHz is what I can reach. Try the next one up until instability occurs then go down by one notch.
- You can now switch the game you're running during a game. Use the in-game menu.
- A bunch of game fixes.
The current issues with the beta that are already known are:
- The menu system flickers. This will be fixed.
- There are two GPU options, interlacing and progressive interlacing. Interlacing draws every x number of lines. Enabling progressive interlacing on top of interlacing, allows the emulator to fill in those missing lines next frame. There are some issues with progressive interlacing, and at times, interlacing. It seems with progressive interlacing, sometimes it appears as if its not drawing in all the lines, but in reality the frames aren't syncing. Also note that progressive interlacing will reduce the quality some some games by a large amount.
- Expierementing with interlacing and progressive on/off is needed for each individual game.
- Saving / Loading of game profiles (settings) aren't done yet.
- Some polygons in games, such as FF7, might be missing. Others might have strange bands of color textured on them, such as FFT.
- The menu system, which was done in about 2 hours, is very ugly. A lot of the text isn't even placed at centered positioning. There's still a lot of key combination's, but now they're all on one screen, and can be accessed in game.
There's a lot more to come.
For beta testers: Please try out this version and give any feedback you feel is worth posting. If you find a bug not mentioned above, it's definitely worth posting!
Some good feedback would be reports of settings used in specific games, and how they perform under them.
Time to send out those PMs for beta testers...
Thanks,
ZodTTD
I'm sending out about 10 beta's of the new GP2PSX version in progress. GP2PSX will most likely be renamed to psx4gp2x, as it's a part of the psx4all series. If you're in the beta, you'll be receiving a PM any moment now.
New features:
- This release uses a work in progress version of Unai's GPU. It's still early in development, so there will be issues. Unai is working hard to balance features he want's in the GPU with bug fixes that are needed.
- Interlacing / Progressive Interlacing. This feature add's more performance at the cost of quality of image. More about these features below. These features currently replace the frameskipping feature. Frameskip will be added in the very near future.
- Menu system. The menu system is accessable in-game by pressing STICK PUSH + SELECT.
- L2/ R2 are now back to being VOLUME DOWN / VOLUME UP.
- In-game overclocking is available when psx4gp2x is loaded. Be careful not to overclock too far or instability or possibly damage to the GP2X can occur. If you're new to overclocking, try 250MHz. If things run as well as they did at the default 200MHz, try 266MHz. 266MHz is what I can reach. Try the next one up until instability occurs then go down by one notch.
- You can now switch the game you're running during a game. Use the in-game menu.
- A bunch of game fixes.
The current issues with the beta that are already known are:
- The menu system flickers. This will be fixed.
- There are two GPU options, interlacing and progressive interlacing. Interlacing draws every x number of lines. Enabling progressive interlacing on top of interlacing, allows the emulator to fill in those missing lines next frame. There are some issues with progressive interlacing, and at times, interlacing. It seems with progressive interlacing, sometimes it appears as if its not drawing in all the lines, but in reality the frames aren't syncing. Also note that progressive interlacing will reduce the quality some some games by a large amount.
- Expierementing with interlacing and progressive on/off is needed for each individual game.
- Saving / Loading of game profiles (settings) aren't done yet.
- Some polygons in games, such as FF7, might be missing. Others might have strange bands of color textured on them, such as FFT.
- The menu system, which was done in about 2 hours, is very ugly. A lot of the text isn't even placed at centered positioning. There's still a lot of key combination's, but now they're all on one screen, and can be accessed in game.
There's a lot more to come.
For beta testers: Please try out this version and give any feedback you feel is worth posting. If you find a bug not mentioned above, it's definitely worth posting!
Some good feedback would be reports of settings used in specific games, and how they perform under them.
Time to send out those PMs for beta testers...
Thanks,
ZodTTD