Hello,
i downloaded psx4all source code from http://github.com/zodttd/psx4all/tree/master but it seem that this version is far slower than the latest released psx4all (about 40%) which can be found here:
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2542
Am i doing something wrong to compile it (i used the makefile provided) or is it because the HLE is "broken" (seem to not working actually) in this version and if someone know, why?
I ask this because i want to make the rendering code to run on the 940t via gpu940 but working on a slower version of psx4all is kinda useless... so if the author or someone which worked on can tell me why theses sources seem slower than the last released version of psx4all, it would be greatly appreciated. (i already have gpu940 working with psx4all right now, seem ok at the moment, about 2fps gained with only flat/gouraud shading implemented)
i downloaded psx4all source code from http://github.com/zodttd/psx4all/tree/master but it seem that this version is far slower than the latest released psx4all (about 40%) which can be found here:
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2542
Am i doing something wrong to compile it (i used the makefile provided) or is it because the HLE is "broken" (seem to not working actually) in this version and if someone know, why?
I ask this because i want to make the rendering code to run on the 940t via gpu940 but working on a slower version of psx4all is kinda useless... so if the author or someone which worked on can tell me why theses sources seem slower than the last released version of psx4all, it would be greatly appreciated. (i already have gpu940 working with psx4all right now, seem ok at the moment, about 2fps gained with only flat/gouraud shading implemented)