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To say its either impossible, fake, or pointless, is completely missing the point.extremegamer posted on Oct 19 2004 at 03:24 PM said:EvilDragon posted on Oct 18 2004 at 03:25 PM said:I wouldn't say it's a fake - I just would say it would not run fast enough.
Basically, everything which has lower memory as th GP32 could be emulated... it may run at 0.1 fps, but it may run.
I guess, some little games (without 3D or complex code) could run with about 3-8 fps on the GP32.
Not useable to play anything, but still very interesting and cool
Ok so its cool to have something completely useless taking up smc space that you will just have to delete anyhow. And even if we get a release, nothing will be playable, so why not develope an emulator for any system that has a start up menu, hey it would be cool to have the PS2 boot up on my GP32, why not make a program that just looks like the PS2 boot up system? It would be a cool looking firmware at least. Thats all this will amount to. I can't believe the guy that is coding this is even wasting his time on something that will not amount to anything playable.
As for ps1 homebrewn, i would rather see GBA homebrewn run on the gp32.
Coders code for a challenge. Some also code for the glory. But essentially it boils down to personal enjoyment unless money is involved. Sometimes nothing good comes out at the end of it, and sometimes nothing good can be seen by people who are only interested in playing the games not in the achievement of getting them to run in the first place. Occasionally something good does arrive.
The fact is, it WOULD be cool to see the PS2 bios loading on a GP32 - not that I ever expect it to. Who cares if its playable or not? Did you BUY the GP32 to play PSX or PS2 games on? If so you were woefully misled somewhere along the way! sometimes its just fun to see just how far you can push the system. And maybe get somewhere along the way.
After all, remember OS9xgp? Well, most people these days have absolute faith that that will run games full speed wth sound eventually. But... let me take you back just over 2 years...
The scene is buzzing over the news that's got out. Someone - a guy called Intellecto - is claiming to have made a SNES emu. And no-one's sure what to think. Some say its impossible on the hardware available. Some say there's no way it'll be playable. Some probably say its pointless (although that's dubious at that stage since there was a larger coder-to-gamer ration, I think, so more would have sympathised with the code-for-fun ethos that we all should). And some say it'll hearald the new era of GP32-gaming.
The snes emu comes out - Snes9xGP 0.1. And - frankly - its slow. Slow as a dead turtle, more or less. But it exists and its real. And everyone rejoices that it's happened, and has potential, and then, because there's not much point in an emu that you can't play on, deletes it. But they remember it. And then when 0.2 and later 0.32 come out, they try again. And so on and so forth up until Yoyo decides to take the plunge and write another port largely using ASM with OS9xGP. Now we have pretty good SNES emulation.
The point being that when a system gets pushed there are always naysayers. And then it happens. And sometimes - in the fullness of time - it happens properly. And it actually becomes fun to play. I doubt it'll be so with PSX but if LDChen doesn't try, then it DEFINITELY won't!!!
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