Ah thanks, saves me the writing time . I 100% agree. It would boost sales dramatically + amaze my mates, but I really doubt anything playable will come of it. Good luck to the guy tho! Hope he prooves me wrong.Tobriand posted on Mar 9 2004 at 08:29 PM said:In my opinion, this emu would be interesting, but not one I'd use much. Probably. As mentioned, ripping all music and FMV from a game does kind of kill it to a greater or lesser degree - some games a LOT less, of course, but some it wipes out.
Darn impressive if he manages it though - though I personally am sceptical; I've always thought GBA would be the absolute limit for GP32. If he manages PSX to a playable degree, it will be the single most impressive feat of programming I've seen yet for this wonderous handheld. It just won't be one I use much - OS9x will do me, and ideally fGen32 in due course, along with everything else we've already got...
That is not correct, Quake is a massive game for the PC.. the one the guy translated for GP32 is what?? 10MB? and look at the size it is for PC, it is all compressed since it is being used on a different system.. lower resolution etc.. and the game is complete its just with lots of glitches and crashes, it proves the games get compressed.Akuma no Houkon posted on Mar 9 2004 at 02:00 PM said:Even if they got PSX upto 60 FPS on the GP32, seriously people how many good games are there for PSX under 128 MB? Honestly I cant think of any.
And Gametrac would be awesome if it wasnt for the tiny screen and stupid trigger buttons. I purchased Gp32 because of the larger screen, and didnt choose zodiac because of the stupid button layout. GP has the best of all of those worlds, a standard size screen (standard for most any console system), nice button layout, etc..., now if only they would make a faster CPU version with 2 more buttons...