Akuma no Houkon
Certified Guru
- Joined
- Mar 4, 2004
- Messages
- 1,194
- Age
- 44
- Location
- USA > Washington > Everett
- Website
- akuma.gp32news.com
My thoughts exactally DaveC.
how about shutting the fuck up and letting the devs do WHATEVER THEY WANT TO DO?DaveC posted on Mar 10 2004 at 04:30 AM said:How about we get the devs to spend their time on a practical emu.
Firstly, my comment about the controller was a joke, but as you are the sort of age where you call people a 'homo' (and no, saying it thirdperson does not excuse you), I guess the humour passed you by.IntenseWage posted on Mar 10 2004 at 07:16 AM said:I'm definitely with DaveC on this one. This is not something to get worked up over. To that guy who mentioned whipping out a PS controller next to someone with a GBA, seriously think about how that situation would go:
GBA: What the hell is that thing?
GP32: A GP32. It's a Korean handheld tha-
GBA: Whatever. It doesn't look much better than my Gameboy.
GP32: Oh yeah?! Check this out! *whips out PS controller - air guitar ensues*
GBA: Wait, what?
GP32: Let me just hook this up...boot up the emulator...um, alright...just have to prop the system up on my knees the right way, and...OH YEAH! EXTREME!
GBA: So you're inefficiently playing a PS game with no music on that little thing in an awkward position?
GP32: YES.
GBA: Way to go, homo.
Oh yes. You would definitely be some cool shit.
Haunted MazeAlpha2 posted on Mar 11 2004 at 04:52 PM said:Honestly it'd be a great techdemo even if there are not true practical uses, There are any number of demo games from the PSunderground and OPM disks that could be run even at slow speed just for wow factor alone. (heck a few of those demos I played more than actual games!)
Yeah Chris Hames was a bit of a Genius alright. Is this method the same as JIT (for example UAE?)AlexW posted on Mar 11 2004 at 07:57 PM said:Well the most crazy thing is that this is a "old" method...
Chris Hames did this in his PCTask emu on the Amiga... and it was really speedy...
But its very hard to do... you have to be a good coder to make this work good...
The troubles I see is that this is pretty memory hungry if it's going to be speedy... and it could "wobble" in speed... the game could go fast for one second and then pause and so on... but I guess he will work this out somehow... and I don't actually know anything about this... so I'm just guessing like crazy...