This post is about good things. If you're looking for bug reports or whatnot, you're out of luck.
I decided that it was time to seek out a game to play that makes good use of the touchscreen and stylus. What better than Warfare Inc / Hostile Takeover?
I'm currently booting from a 64GB Samsung EVO microSDXC card using an adapter in the left SDXC slot. The program that creates the bootable SD card creates a 256MB 'boot' partition and a 7.5GB 'rootfs' partition. Since everything installed via Symantic or Apt is goping to install on rootfs and I had a lot of empty unpartitioned space on the SDXC card, I decided to fix that first.
I used fdisk /dev/mmcblk3 to add a partition called /dev/mmcblk3p3.
Then I used mkfs -t ext4 /dev/mmcblk3p3 to format the 55GB partition as ext4.
I was told in the bug report thread where I noted that there isn't much for documentation on this that the .dbp packages are expected to be found in a directory on an SD media called /dragonbox/packages. Creating and formatting the partition above were done as root, and I wanted this directory to be read/write usable without having to sudo. So, I opened up a terminal, sudo su, and went to /media/grenc/*longhexcodenameddirectory*. There I did chown grench. Exit from root.
mkdir dragonbox
cd dragonbox
mkdir packages
cd packages
Opened up Firefox, went to the apps site
https://pyra-handheld.com/repo/apps
Clicked on the download link on Hostile Takeover - and it wanted to 'launch' instead of save. I overrode that and told it to save as I wanted to control which partition the resulting file ended up on. I found the file in /home/grench/downloads and cut/paste it to the directory in the 3rd partition that I'd created above.
I'm not sure what kind of magic is supposed to happen when files are saved in this /dragonbox/packages directory, maybe that is a future state thing. But, the .dbp file was click-executable and I was able to open and play Hostile Takeover (Warfare Inc).
I found the stylus to be very well behaved - even near the edge of the screen. Hostile Takeover has a tiny minimap in the bottom right corner that you need to swipe on to move the main game map around. It worked fine. Sound worked, gameplay was smooth. Fonts in the game are very tiny - I'd say around 4-5pt. Be glad we didn't get a screen with even higher resolution. But, the game itself was fairly immersive and the screen responded just as I would expect it to with my frantic taps, drags, rubber banding troops, sending them to their certain deaths, etc.
The new stylus is quite nice. It is larger in diameter and I think a bit longer than the Pandora stylus - searching around for a stock Pandora stylus to compare to and I'm not finding one here. I had switched over to the RHS years ago and seem to have misplaced my stock Pandora ones. The RHS will not work like it did with the Pandora. There isn't as much length in the Pyra's silo by about 5mm. The larger diameter of the Pyra stulus and retention mechanism means that the 5mm OD RHS won't retain in the Pyra. That said, I don't think the RHS is going to be needed as the Pyra's stock stylus is -much- nicer. The one that came with my prototype is made from the clear plastics. I'm picky on styli, and this one is one of the best 'stock' styli that I've used.