Release [Port] Residual


Joined
Apr 8, 2007
Messages
436
If someone with more knowledge wants to try... then I am happy for them to do it.. but last time it was looked into there seemed to be some work in the background of the official project so it would be duplicating work.

The only advantages would be better frame rate, but the games are playable at the current rate.. only seems to get low when there's a lot of things going on..

and the ability to play Myst III (but that's only 25% complete).
 
Joined
Apr 8, 2007
Messages
436
Well I made an attempt at using libGL.

I got mixed results.

Grimm Fandango would just crash but can be set to software rendering.

MI4 did run smoother BUT was far glitchier than it should be currently.

I think I remember reading they use a lot of shaders tho so it may not be possible to use libgl.

and now some good News..

Myst III ran very well, although the screen was not centred.  Also Myst III is not completable. It's marked as "25% complete" on the official website.
 
Last edited by a moderator:

lunixbochs

Moderator
Staff member
Joined
Sep 18, 2011
Messages
742
Myst looks nice :)


Remember to set the resolution to 800x480. If you're using LIBGL_FB=1, it forces fullscreen mode even if your resolution is wrong.
 

ccbear

Still Fresh
Joined
Dec 29, 2013
Messages
13
This is awesome

Just one question how can i use pandora key (buttonA B X Y and so on)in Grim Fandango :wacko:  
 

NoeleyC

Well-Known Member
Joined
Oct 23, 2008
Messages
1,348
With the recent announcement of the Doublefine remake of Grim Fandango, does anyone have time to update this PND maybe with an unstable build to see if Escape from Monkey Island works better now?
 

NoeleyC

Well-Known Member
Joined
Oct 23, 2008
Messages
1,348
Looks like I might as well bump this thread, now that the remastered game is out this week, does anyone have the time, skills and inclination to update this PND? Looks like the newest version would be a good upgrade from what I read anyway...
 

pmprog

DNF (Did Not Finish)
Joined
Apr 25, 2011
Messages
3,988
Wow, looks like it's come a long way since I last looked at it. Might have to dig out my EMI CDs
 

NoeleyC

Well-Known Member
Joined
Oct 23, 2008
Messages
1,348
Do we have anyone will the necessary skills and interest to update this on the Pandora though?
 

NoeleyC

Well-Known Member
Joined
Oct 23, 2008
Messages
1,348
Hi all :)


I managed to compile a recent git snapshot of ResidualVM yesterday night, with ptitSeb's Code::Blocks.


Will do some tests and report here ASAP.


Cheers, Magic Sam
Fingers crossed it all goes well!
 

Magic Sam

Forever Homebrew
Joined
Aug 10, 2007
Messages
2,253
Age
38
Location
Innsmouth, MA
Hi all :)

Sorry for the late answer, I've been quite busy recently.

News are not good: my SD card got corrupted yesterday evening, I have to reinstall everything now...

I'll compile Residual again ASAP, but feel free to give it a try on your side, it's really easy to do with Code::Blocks.

Cheers, Magic Sam
 

Magic Sam

Forever Homebrew
Joined
Aug 10, 2007
Messages
2,253
Age
38
Location
Innsmouth, MA
[bUMP]

Hi all :)

I re-compiled ResidualVM (0.3.0git) today, with support for Grim Fandango only (for now). I'll add Monkey Island 4 and Myst 3 later if this first test is conclusive.

Preliminary PND is here. (it lacks previews though)

That PND starts (at least on my Pandora) and seems to be using glshim (--force-opengles2 didn't work). ".residualvm" and ".residualvmrc" are also correctly created in appdata/residualvm-magicsam. I couldn't get ResidualVM to compile with tremor, so this build is using Vorbis.

As I lost the Grim Fandango demo files when my SD card got corrupted, I couldn't give ResidualVM much testing. I'm leaving that part to you guys ;)

Cheers, Magic Sam

[/bUMP]
 

PokeParadox

Founder of Pirate Games - Penjin Coder
Staff member
Joined
Dec 8, 2005
Messages
6,524
Age
36
Location
UK
Website
www.projectinfinity.org.uk
I gave that a try and it crashes if you don't enable software rendering. But nice progress! Hope you can get it working with Monkey Island and GL rendering! :D
 
Top