Magic Sam
Forever Homebrew
Hi !
@ PokeParadox: thanks for testing Could you post the logs from the crash please ?
Cheers, Magic Sam
@ PokeParadox: thanks for testing Could you post the logs from the crash please ?
Cheers, Magic Sam
Sure thing!@ PokeParadox: thanks for testing Could you post the logs from the crash please ?
=======================================================================================
PND : /media/System/pandora/desktop/residualvm-magicsam.pnd
PND_FSTYPE : Squashfs
APPDATADIR : /media/System/pandora/appdata/residualvm-magicsam
APPDD_FSTYPE : vfat
PND_CPUSPEED : <unset>
EXENAME : run.sh
ARGUMENTS : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/residualvm-magicsam"
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/System/pandora/appdata/residualvm-magicsam=rw+nolwh":"/mnt/pnd/residualvm-magicsam=rr" none "/mnt/utmp/residualvm-magicsam"
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( run.sh ) ----------
WARNING: Couldn't create 32-bit visual, trying 16-bit!
WARNING: Couldn't create 16-bit visual with alpha, trying without alpha!
WARNING: Error: OpenGL not available!
LIBGL: Initialising glshim
omapsdl: opened tslib touchscreen
omapsdl: in_evdev: found "keypad" with 84 events (type 00100013)
omapsdl: in_evdev: found "nub0" with 3 events (type 00000007)
omapsdl: in_evdev: found "nub1" with 3 events (type 00000007)
omapsdl: in_evdev: found "gpio-keys" with 16 events (type 00000023)
omapsdl: skip /dev/input/event5 as ts
omapsdl: found 5 evdev device(s).
omapsdl: detected 800x480 'lcd' (0) screen attached to fb 1 and overlay 1
omap_VideoInit , size=800,480
fbdev: switching to 640x400@16
fbdev: /dev/fb1: 640x400@16
fbdev initialized.
xenv: X vendor: The X.Org Foundation, rel: 10707000, display: :0.0, protocol ver: 11.0
xenv: display is 800x480
User picked target 'grim-win' (gameid 'grim')...
Looking for a plugin supporting this gameid... Grim Engine
Starting 'Grim Fandango'
fbdev: switching to 640x480@24
fbdev: /dev/fb1: 640x480@24
fbdev initialized.
omapsdl: dropping unhandled flags: 00000002
fbdev: switching to 640x480@24
fbdev: /dev/fb1: 640x480@24
fbdev initialized.
omapsdl: dropping unhandled flags: 10000002
fbdev: switching to 640x480@24
fbdev: /dev/fb1: 640x480@24
fbdev initialized.
omapsdl: dropping unhandled flags: 10000002
[SUCCESS]--- Starting the application ( run.sh ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- Restoring nub mode ----------
[SUCCESS]--- Restoring nub mode ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
rmdir: failed to remove `/mnt/utmp/residualvm-magicsam': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 2
=======================================================================================
PND : /media/System/pandora/desktop/residualvm-magicsam-v2.pnd
PND_FSTYPE : Squashfs
APPDATADIR : /media/System/pandora/appdata/residualvm-magicsam
APPDD_FSTYPE : vfat
PND_CPUSPEED : <unset>
EXENAME : run.sh
ARGUMENTS : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/residualvm-magicsam"
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/System/pandora/appdata/residualvm-magicsam=rw+nolwh":"/mnt/pnd/residualvm-magicsam=rr" none "/mnt/utmp/residualvm-magicsam"
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( run.sh ) ----------
WSEGL_InitialiseDisplay: DRI2OpenConnection failed
WARNING: Couldn't create 32-bit visual, trying 16-bit!
WSEGL_InitialiseDisplay: DRI2OpenConnection failed
WARNING: Couldn't create 16-bit visual with alpha, trying without alpha!
WSEGL_InitialiseDisplay: DRI2OpenConnection failed
WARNING: Error: Unable to make GL context current!
LIBGL: Initialising glshim
User picked target 'grim-win' (gameid 'grim')...
Looking for a plugin supporting this gameid... Grim Engine
Starting 'Grim Fandango'
libGL: built on Jan 17 2015 16:53:26
LIBGL: Current folder is:/mnt/utmp/residualvm-magicsam
libGL egl backend: libEGL.so
Unable to initialize EGL display.
ERROR: EGL Error detected: EGL_NOT_INITIALIZED (0x3001)
Unable to initialize EGL display.
ERROR: EGL Error detected: EGL_NOT_INITIALIZED (0x3001)
Unable to initialize EGL display.
ERROR: EGL Error detected: EGL_NOT_INITIALIZED (0x3001)
[SUCCESS]--- Starting the application ( run.sh ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- Restoring nub mode ----------
[SUCCESS]--- Restoring nub mode ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
rmdir: failed to remove `/mnt/utmp/residualvm-magicsam': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 8
Nope, it's not compatible with GL...@ ptitSeb: thanks, I'll add this in the next version. Btw, may I re-enable Notaz' SDL for fullscreen support ?
This time, all the engines are enabled. Still no luck with tremor though... I also disabled the mt32emu, as I read it could slow things down.pandora:/media/Pandora/dev/residualvm-master$ ./configure --prefix=/mnt/utmp/residualvm-magicsam --enable-c++11 --disable-debug --enable-release --enable-optimizations --disable-mt32emu
That's where I got the black screen ! :unsure:Edit the game from the launcher.