cosam
Active Member
You tell us ;-) I don't see any reason why they wouldn't, but you never know.jonlad1 said:Do save states work?
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You tell us ;-) I don't see any reason why they wouldn't, but you never know.jonlad1 said:Do save states work?
SteveM said:Hang on... just noticed there are a whole bunch of compiler flags disabled in the Pandora makefile. I guess these were just commented out to get it to build and run? If we can work at least some of them back it, we should get a bit of a performance boost.
Yeah I saw that was out now, but I've also no idea where the sources are.pder said:It appears there were quite a few performance improvements in the 7.0 version for the Wiz. Could these changes be merged into the Pandora port? Where can one find the source code for 7.0?
jonlad1 said:Wow! So much progress in so little time!
Pardon my ignorance, but is it possible to implement improvements/hacks/features from one emu to another, say from one snes emu to this one if you had the source?
In which games did you see this? Any noticeable speed drops I've had were accompanied by a lower FPS on the counter.Hitnrun said:Just my FPS never go down from 59, even when the play seems a little slow, or it may be only my impression?
SteveM said:In which games did you see this? Any noticeable speed drops I've had were accompanied by a lower FPS on the counter.Hitnrun said:Just my FPS never go down from 59, even when the play seems a little slow, or it may be only my impression?
SF2 is terribly slow on real hardware too, at least here in the PAL-zone. SF2 Turbo was a great improvement! I'll give it a try later though.Hitnrun said:In Street Fighter 2 I got some few slowdowns, but the counter never seemed to get off from 59fps.
That's cool, I didn't try Yoshi's Island yet. I guess SuperFX is covered then? How's Starfox? The only thing I found that really slows stuff down is Mode7 (Pilotwings, for example) but even that's still playable at 500.EvilDragon said:Wow, impressive!
Even with Compatible emulation mode, all features (transparency, etc.) enabled and frameskip set to 0, Yoshi's Island stays at a constant 60fps with 500MHz.
Ok, I have no frame of reference, not having used either of those versions. Should indeed be easy enough to speed up. Maybe also add controls to skip a page at a time (L+R?).And maybe speed up the menu (I guess there is just one timer that needs to be adjusted or something like that) - because scrolling through a big rom list takes quite while.
Works faster on GP2X and WIZ.