cosam
Active Member
You tell us ;-) I don't see any reason why they wouldn't, but you never know.jonlad1 said:Do save states work?
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You tell us ;-) I don't see any reason why they wouldn't, but you never know.jonlad1 said:Do save states work?
SteveM said:Hang on... just noticed there are a whole bunch of compiler flags disabled in the Pandora makefile. I guess these were just commented out to get it to build and run? If we can work at least some of them back it, we should get a bit of a performance boost.
Yeah I saw that was out now, but I've also no idea where the sources are.pder said:It appears there were quite a few performance improvements in the 7.0 version for the Wiz. Could these changes be merged into the Pandora port? Where can one find the source code for 7.0?
jonlad1 said:Wow! So much progress in so little time!
Pardon my ignorance, but is it possible to implement improvements/hacks/features from one emu to another, say from one snes emu to this one if you had the source?![]()
In which games did you see this? Any noticeable speed drops I've had were accompanied by a lower FPS on the counter.Hitnrun said:Just my FPS never go down from 59, even when the play seems a little slow, or it may be only my impression?
SteveM said:In which games did you see this? Any noticeable speed drops I've had were accompanied by a lower FPS on the counter.Hitnrun said:Just my FPS never go down from 59, even when the play seems a little slow, or it may be only my impression?
SF2 is terribly slow on real hardware too, at least here in the PAL-zone. SF2 Turbo was a great improvement! I'll give it a try later though.Hitnrun said:In Street Fighter 2 I got some few slowdowns, but the counter never seemed to get off from 59fps.
That's cool, I didn't try Yoshi's Island yet. I guess SuperFX is covered then? How's Starfox? The only thing I found that really slows stuff down is Mode7 (Pilotwings, for example) but even that's still playable at 500.EvilDragon said:Wow, impressive!
Even with Compatible emulation mode, all features (transparency, etc.) enabled and frameskip set to 0, Yoshi's Island stays at a constant 60fps with 500MHz.
Ok, I have no frame of reference, not having used either of those versions. Should indeed be easy enough to speed up. Maybe also add controls to skip a page at a time (L+R?).And maybe speed up the menu (I guess there is just one timer that needs to be adjusted or something like that) - because scrolling through a big rom list takes quite while.
Works faster on GP2X and WIZ.