Thanks a lot, running very nice already
For the delay... sure it's not a sound buffer setting?
Tried playing with those values?
I have no ideas about coding, but when checking the sourcecode, I found the following:
soundux.h:
Code:
#define SOUND_BUFFER_SIZE (2*44100/50)
sounduxnew.h:
Code:
#define SOUND_BUFFER_SIZE (1024 * 16)
I know I had to set a very small sound buffer in .asoundrc on the Pandora, otherwise, sound was very much delayed... 8192 was the maximum that worked for me without having a notable delay.
Maybe play with those values? Try 1024 * 4 for example and see if anything changes there.
You could also send me the sourcecode, got a dev environment setup right now, so I could play with that, too.
Maybe a look into the snes9x4D sourcecode would also help, to see if something changed for the sound here...