zodttd
Solving your premature emulation since the Tapwave
The actual PS1 uses a mix of vertical and horizontal resolutions. The highest being 640x480 (hi-res). I carefully upscale (if required) to the native Pandora resolution. When I start using better techniques to handle any sort of rotation/scaling a boost of as much as 20 FPS can be seen in games.
I'm working on improving the actual emulator's compatibility (and performance issues I ran into due to compatibility of things such as root counters of the PS1 emulation).
Currently psx4pandora supports all raw ripped games, such as CloneCD, .BIN/.CUE types. It also supports PocketISO compressed images (.Z and .ZNX currently). Tinnus and I have thought about adding PSP EBOOT or CSO support.
I just added a new video of Einhander Part 2 running at 600MHz using a much better video cam so quality is improved. It's also now running around the 60 FPS mark instead of faster/slower.
http://ca.youtube.com/user/zodttd
I'm working on improving the actual emulator's compatibility (and performance issues I ran into due to compatibility of things such as root counters of the PS1 emulation).
Currently psx4pandora supports all raw ripped games, such as CloneCD, .BIN/.CUE types. It also supports PocketISO compressed images (.Z and .ZNX currently). Tinnus and I have thought about adding PSP EBOOT or CSO support.
I just added a new video of Einhander Part 2 running at 600MHz using a much better video cam so quality is improved. It's also now running around the 60 FPS mark instead of faster/slower.
http://ca.youtube.com/user/zodttd