Prophet said:Even at 900Mhz, you have to look at the state of Saturn emulation even on 3Ghz PC's. Not very fast.Pleng said:Does this theoretical 50% increase in speed mean that a Saturn emulator is any more fiesable?
*ducks*
I try to never say never, but I would definitely not hold my breath in anticipation of Saturn emulation. But like everyone, I would love to see it - Saturn had an amazing library of games.
Oh poo
Nights, Daytona CCE, Virtua Racing and Virtua Fighting in my pocket would be a wet-dream come true! I know, I know, there's plenty of *similar* substitutes (for all bar NiGHTS), but it's just not the same.
Whilst I know thae Saturn is a complex system, I'm sure better emulation is possible at lower clock-speeds on the PC. It just seems that there aren't that many DEVS who are interested in, or have the time to work on, Saturn emulation.
Finding a Pandora nut with the apropriate enthusiasm and ability will be even more difficult!
Looks like I'll just have to 'make do' with SNES, MeagDrive, C64, Amiga, Playstation, and possibly N64... hmm I thik I can deal with that!
Pleng said:Nights, Daytona CCE, Virtua Racing and Virtua Fighting in my pocket would be a wet-dream come true! I know, I know, there's plenty of *similar* substitutes (for all bar NiGHTS), but it's just not the same.
zodttd said:I posted some quick low quality videos of psx4pandora running games such as Final Fantasy 7, Wipeout 1, and Einhander at 600MHz:
http://ca.youtube.com/user/zodttd
More videos with higher quality (and hopefully sound too!) are on their way soon. But I figured just in case I can't get the new video cam to work tommorow, at least this is something.
I should make some videos of things running at 900MHz or so too. More to do...I better get back to work.
Wow, that's some fast emulation. Nice to finally see some of the capabilities of this wonderful handheld. Naturally, I assume there will be a frame limiter in the emulator when it's released?
I guess sound emulation would put a bit of a hit on the frame rate too right? though not so much that it doesn;t run smooth.zodttd said:Yes there will be a default option to limit the frames to NTSC/PAL FPS.
Well I wouldn't worry about that too much. The creator of NiGHTS said there would never be a sequal because he considered that the gameplay was perfect already and the only thing that could be imporved was graphics. Of course, that's before the Wii concept was ever dreamed of, evidently it was enough to change the minds of the creators.jaycee900 said:Yeah some great games there, I've yet to buy Nights on Wii because i dont want to ruin my childhood memorys! lol
Is it possible to sync the clock speed with the FPS? So when the game runs smooth, only the required MHz are powering the Emulator? "Auto-Over-Underclocking" would make many things more easy I think .... and our Batteries will be thankful to.zodttd said:Yes there will be a default option to limit the frames to NTSC/PAL FPS.
AireTamStorm said:Is the emulator doing PS1 resolution, or is it rendering at the Pandora's native? If not, will it do so in the future? Most people have only seen upscaled games, but when I rendered FF8 at 1600x1200 the onlookers all but peed themselves. Now, if I could do that with a handheld...
You should look at the other thread showcasing the work on the GLES GPU
It seems these movies show it rendering at 320x240, but the final version will use the Pandora HW to render to 640x480 possibly, and with filtering and stuff. It would pretty much work and look as good as Pete's OGL2 plugin
The auto-clock is a pretty good idea, it should be researched how good that would work (there are some details that might cause problems..) and used as a technique all around But maybe the kernel itself would/will do that if you tell it you have idle time. I think the SOAC has power-saving-dynamic-clocking stuff on it as well. so I hope they figure out something about that
It would be cool if they could configure the touchscreen as a light gun.Vince2501 said:How about touch screen support for Area 51 and Time Crisis?