nik166
:3 :3 :3
geniv posted on Dec 28 2005 at 10:00 PM said:wow looks like bilinear filtering of texture on the game..
yes that's surely filtered, it looks like n64 ?!
Last edited by a moderator:
geniv posted on Dec 28 2005 at 10:00 PM said:wow looks like bilinear filtering of texture on the game..
Mr. Anderson posted on Dec 29 2005 at 08:45 PM said:Texture Filtering?! impressive.
Radek posted on Dec 29 2005 at 01:06 PM said:Mr. Anderson posted on Dec 29 2005 at 08:45 PM said:Texture Filtering?! impressive.
Keep in mind that ground texturing is done only in one plane. This is special case and could be optimized probably for higher speed.
nubie posted on Dec 29 2005 at 09:31 PM said:Even if that wouldn't happen, they could port it so we could use the PC files, you can buy whole collections of NFS games for like $20 a lot of places retail.
They aren't and nubie's idea won't work. I'd love to see Pocketeers on the 2X but they don't own the rights to NFS. Also, as far as I know, they are out of doing EA stuff for the moment. They did NFS MW GBA but the DS version was done by someone else (it's crap). They are now working on their own series of DS, GBA & phone games called "Beat a Friend". :blink: It might be possible to persuade them to port those to the 2X but it would have to be worth it for them.nik166 posted on Dec 30 2005 at 12:55 AM said:nubie posted on Dec 29 2005 at 09:31 PM said:Even if that wouldn't happen, they could port it so we could use the PC files, you can buy whole collections of NFS games for like $20 a lot of places retail.
that would be quite a huge work ! or are the PC files so close to the DS files ?!
nik166 posted on Dec 29 2005 at 03:55 PM said:nubie posted on Dec 29 2005 at 09:31 PM said:Even if that wouldn't happen, they could port it so we could use the PC files, you can buy whole collections of NFS games for like $20 a lot of places retail.
that would be quite a huge work ! or are the PC files so close to the DS files ?!
nubie posted on Dec 30 2005 at 10:45 PM said:nik166 posted on Dec 29 2005 at 03:55 PM said:nubie posted on Dec 29 2005 at 09:31 PM said:Even if that wouldn't happen, they could port it so we could use the PC files, you can buy whole collections of NFS games for like $20 a lot of places retail.
that would be quite a huge work ! or are the PC files so close to the DS files ?!
I never said anything about the DS.
The DS has hardware accelaration, the GBA does not have a 3D accelarator.
I was suggesting that they move their 3D engine (NOT the NFS lineup necessarily, however cool it would be).
The GBA has an ARM processor, the GP2X has an ARM processor, the work The Pocketeers have done making a really good 3D engine for the ARM architecture would be invaluable to the GP2X.
What they have shown themselves capable of is truly astounding (especially on the GBA's 16mhz ARM), maybe when we get the HH (pure hardware) devkit finalized we should get them a GP2X, then they could put out the engine for game companies to develop with.
nubie posted on Dec 30 2005 at 10:45 PM said:I mean it would be helpful for the GP2X to have a slew of original 3D games, FPS, Adventure, racing, sports, all its own to help get the word out. A "killer app" set of games, if you will.
Using the amazing engine from the Pocketeers would certaintly only help the GP2X.
green1152 posted on Dec 31 2005 at 12:26 AM said:mighty fine crunching you have there. I guess this could be right, but are the gp2x and the gba ARM processors the same (excluding mhz)?
Radek posted on Dec 30 2005 at 02:28 PM said:I just was viewing some videos of those gba's games. :blink:
Time for some math.
The GBA has screen of 240x160 resolotion = 38400 pixels
The gp2x has screen of 320x240 = 76800
So the gp2x needs 76800/38400 = 2 times more pixels to be drawn.
But the gp2x cpu runs at 200MHz and the gba at 16.8MHz = 11.9 perfomance advantage. Assuming the gp2x's screen needs twice the load it is still over 5 times more perfomance per pixel than in the gba. This is not counting the second gp2x's cpu or the higher clockrates (+266MHz).
So assuming the second Arm9 core of gp2x could add just 20 percent of perfomance and with clockrate of 250MHz we could get 9 (or more) times per pixel advantage over gba! :blink:
Assuming my puny extrapolations are correct to a degree it would mean at least PSX level quality for 3d games.
We are looking to begin licensing our technologies to third party developers and publishers very soon. If you are from a company interested in using our ground breaking 3D technologies in your next hit game, then please send your details to enquiries@pocketeers.co.uk.