krosfyah
Syntax Error
Must be your rom, it works fine here.DBH posted on Oct 18 2006 at 10:43 PM said:Street Racer doesnt seem to be working with sound on ... no idea why
Last edited by a moderator:
Must be your rom, it works fine here.DBH posted on Oct 18 2006 at 10:43 PM said:Street Racer doesnt seem to be working with sound on ... no idea why
Then better vsync code to match the MD's 50/60hz framerate is needed rather than while(1)'s which are loops that NEVER end and would just make the emu appear to crash.. :lol:Alex. posted on Oct 18 2006 at 02:49 PM said:Definitely too fast. Stick some while(1)'s in there notaz!Alvin posted on Oct 18 2006 at 12:29 PM said:I actually have to underclock my GP2X! This is amazingly fast, maybe a bit too fast?
- Alex
Just use AlexKidd2x-- it's a fantastic little emulator and very fast. It runs pretty much every game at full speed with the ARM920T CPU at 100 MHz, even. Distinct emulators are usually better anyway, as the author can focus more on one system.im currently using drmd, mainly because of the sms and gg emulation. I dont know much about this emu, so are these implemented? If not, will they be in the future?
Epicenter posted on Oct 19 2006 at 09:14 AM said:Just use AlexKidd2x-- it's a fantastic little emulator and very fast. It runs pretty much every game at full speed with the ARM920T CPU at 100 MHz, even. Distinct emulators are usually better anyway, as the author can focus more on one system.
Has anyone tried further levels of Castlevania in PicoDrive yet? In DrMD there was the bug that occured at one of the bosses and prevented the game from being completable.
Actually you need "accurate sprites" there.johnz1 posted on Oct 19 2006 at 04:47 PM said:The problem I had was about 3/4 through the game, there are giant rotating circular objects that don't display correctly unless you use 16-bit accurate. I dont remember exactly, but I think that is what solved it.
johnz1 posted on Oct 19 2006 at 03:47 PM said:If you're talking about Castlevania Bloodlines, I beat the game two weeks ago with PicoDrive .95
The problem I had was about 3/4 through the game, there are giant rotating circular objects that don't display correctly unless you use 16-bit accurate. I dont remember exactly, but I think that is what solved it.
I had no problem with any of the bosses.
"notaz" said:So what about the battery thing, are they dieing faster while using doublecore or not?
Alvin posted on Oct 19 2006 at 02:06 PM said:I played a few hours every night for at least two weeks until my batteries needed changing.
My batteries are plugged into my mains, which die out every two weeks!TelcoLou posted on Oct 19 2006 at 07:11 PM said:Alvin posted on Oct 19 2006 at 02:06 PM said:I played a few hours every night for at least two weeks until my batteries needed changing.
14 days x 3 hours = 42 hours
I call bullshit <_<
The scrolling in that game still stutters in the bottom part of the screen, really annoying. Otherwise it runs great, blasting those toads and ogres can never be a bad thingdeepmenace posted on Oct 19 2006 at 12:01 PM said:woohoo - chaos engine is perfect with pico.
with the help of savestates i may actually get to complete it.
w00tage!
sbock posted on Oct 19 2006 at 03:38 PM said:"notaz" said:So what about the battery thing, are they dieing faster while using doublecore or not?
I made some preliminary measurements with version 0.963. (Not very exactly and not yet complete)
Testobject: Aleste intro szene, 920 only, 44 KHz sound, Frame Skip 0, 60 hz, Volume 90: ca. 430 mA current consumption (@3,3 Volt using a power supply)
Activating the 940 core: ca. 480 mA
Overclocking 250 Mhz, 920 only: ca. 490 mA
Overclocking 266 Mhz, 920 only: ca. 510 mA
I presume you must overclock at least 50 Mhz to achieve the same framerate as activating the 940 core, but that is only a guess. Whats your opinion?
My conclusion is that using the 940 core is a good way to conserve energy...
I test more games in the future to undergrid this test series...
Regards,
Stephan
So were you clocking at 200mhz when you activated the 940?sbock posted on Oct 19 2006 at 11:38 AM said:Testobject: Aleste intro szene, 920 only, 44 KHz sound, Frame Skip 0, 60 hz, Volume 90: ca. 430 mA current consumption (@3,3 Volt using a power supply)
Activating the 940 core: ca. 480 mA
Overclocking 250 Mhz, 920 only: ca. 490 mA
Overclocking 266 Mhz, 920 only: ca. 510 mA