WIl you be adding sound effects as well at some point?yeah still active, we've just gained a little momentum again. i'm rewriting the AI at the moment - got pretty far with my current framework and i'm pretty happy how it turned out (i think it's the 6th approach and definitely the last one ...). traylorpark is creating the interface now (currently ingame, then main menu ...) ...
I hope we can at least release a beta build in the next few weeks for the pandora (now that i have a working toolchain again )
if we'll ever find a musician then of course.WIl you be adding sound effects as well at some point?yeah still active, we've just gained a little momentum again. i'm rewriting the AI at the moment - got pretty far with my current framework and i'm pretty happy how it turned out (i think it's the 6th approach and definitely the last one ...). traylorpark is creating the interface now (currently ingame, then main menu ...) ...
I hope we can at least release a beta build in the next few weeks for the pandora (now that i have a working toolchain again )
well we don't have anything specific in mind - we "only" need a nice tune as a background music (or one for each map, depends on how much effort someone wants to put in, but not mandatory) and the sound fx for shooting, moving, explosion, selection, building, capturing and so on. traylorpark has a list with videos put together and some basic ideas.Hm...What are you looking for in terms of music and sounds?
It's a nice little tool !I have compiled a version and include it in next Code::Blocks PND ;-)SFXR is a great idea for sound effects and it is easy as hell to work with it, and saves loads of Money and work , and it is free http://www.drpetter.se/project_sfxr.html
If you guys have enough time why dont you release an updated version for the Dragonbox competition ?cool, i'll let traylorpark know (as he's the creative mind behind this project )
it would be nice to have some kind of goal, but it's pretty unfair - so not going to happen.If you guys have enough time why dont you release an updated version for the Dragonbox competition ?cool, i'll let traylorpark know (as he's the creative mind behind this project )
The game does not have to be finished by then, but a significant improvement over the previous version would be enough, I thinkit would be nice to have some kind of goal, but it's pretty unfair - so not going to happen.If you guys have enough time why dont you release an updated version for the Dragonbox competition ?cool, i'll let traylorpark know (as he's the creative mind behind this project )
THANK YOU A LOT! I really love the heck out of that tool it is tremendiously useful and yeah new version if possible with a new vídeo :3 i really like the first one.It's a nice little tool !I have compiled a version and include it in next Code::Blocks PND ;-)SFXR is a great idea for sound effects and it is easy as hell to work with it, and saves loads of Money and work , and it is free http://www.drpetter.se/project_sfxr.html