Pandora will be first ... maybe best
With such a long hiatus, I feel like I should explain myself a bit. For sure, life happens for all of us. Other interests come and go, for example crow_riot's excellent work on
apkenv, and my own work on other Panda stuff. The project kinda stalled when we were in the middle of re-hauling the UI.
I'm not very good at UI. It's very frustrating, especially when you obsess over every detail; is the design balanced enough, are the buttons readable, is it informative, does it get too much in the way. Suddenly I'm distracted by pretty thing and my task at hand, well, you all know how procrastination works.
I'll let you peek into my Wunderlist of things to do!
I don't like keeping secrets from you all, so this is a peak at the current new UI we are working with. Understand, it's actually playing at a relatively low res on my screen. And those pukey colors are NOT final. The fun part about this new menu is that everything is absurdly animated. That's kinda been the theme of many of the recent tweaks ... more animations.
Speaking of, we finally solved the problem of how does the copter exactly "heal" units. Well, it shoots out a "healing box" on a parachute of course! The goal is to make the whole game just feel more bouncy and inviting.
It is kinda silly to talk about all these animations without showing anything being animated ... but we have to leave
something as a surprise for when we eventually release this to you all.
I'm gonna take it upon myself to make sure we keep a stronger line of communication with you all as well and keep you updated