MarkoeZ
arr matey?
Edit: for those dropping in on this page, we are talking about the Panjoust Windows(32 bit) build
Countdown beep: good idea, and easy enough
And i might have forgotten to give the dragon a proper selection area in the editor, whoops
Click above and to the left of the dragon (not on the picture itself) and then click delete, that's the not so proper selection area. Fixed locally.
The space, those are just placeholder buttons, will be one style eventually. And the number below killgoal is a debug value that is just still there from before there was a button at that position.
That says object type. Click on "New object" first (for instance), then a number will appear there. then use + and - to change the type. Same way you can click on an enemy, and use the button to change it into another type of enemy
Lol, it will be killable eventually. But it will still be more of a boss type, so still won't be easy
Thanks for all the feedback everyone, and keep it coming!!
Cheers!
Monk said:A countdown beep once you reach 10 seconds would be nice, as would some way of highlighting exactly what killed you (flash the dragon, gryffein, or countdown timer to say "It was this factor what did for you!") as I tend to lose sight of the timer compeltely and wonder if it was the culprit. Actually, keeping the "zero" of the countdown timer visible for longer might do instead?
We're finding actually selecting the dragon to delete him in the level editor to be tricky - may need to read up on using the level editor somewhere.
Countdown beep: good idea, and easy enough
And i might have forgotten to give the dragon a proper selection area in the editor, whoops
OK - my sin't gone straight to the level editor. We can't get any number or text to show up in the Ibject Tree, and nothing seems to be flashing either - so as far as we can tell, initially, it's impossible to delete the Wyvern
Click above and to the left of the dragon (not on the picture itself) and then click delete, that's the not so proper selection area. Fixed locally.
"CollectGoal", "KillGoal", and "Time Limit" (why does only Time Limit have a space?) all work as expected, though KillGoal has some odd text/value beneath it.
The space, those are just placeholder buttons, will be one style eventually. And the number below killgoal is a debug value that is just still there from before there was a button at that position.
Maybe that doesn't say Object Tree? We can't see what it does/get it to do anything
That says object type. Click on "New object" first (for instance), then a number will appear there. then use + and - to change the type. Same way you can click on an enemy, and use the button to change it into another type of enemy
Darn that wyvern makes things tough . Tried about 20 times, got to the second level once
Ouch, that Wyvern is mean! LOL.
Lol, it will be killable eventually. But it will still be more of a boss type, so still won't be easy
Thanks for all the feedback everyone, and keep it coming!!
Cheers!
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