MarkoeZ
arr matey?
Bump, still alive!
Had some very busy months with another project(for Android), but that has finally slowed down a bit, so i finally had some time again to work on Panjoust
Recent work done on the 2 player mode:
- The bug where the other player dies if you finish a level is fixed
- kill/collect/bonus score keeping for 2 players added to the framework
- End of level scorescreen adapted for 2 players
- Optional "Aggressive Mode" implemented, same characteristics as the arcade version, you bounce off each other, and if there is an obvious height difference, the one on top receives XX points from the one below. In peaceful mode you can just fly through each other, but there is still the collect/kill challenge.
- Fixed Wasp behavior for one and 2 player mode (were both broken somehow)
- some stuff i forgot
Main Todo:
- More arcade style score popup and fadeout on kill/collect/bonus (not too flashy, would not match the general style)
- fix Dragon for 2 players
- usb controller detection/config utility, might look at the source of PicoDrive (open, right?), for me that worked for 4 different controllers, seems solid. Raw scrips for controllers are apparently already working for Penjin, not tested with Panjoust yet though
- add/modify levels
- Lots and lots more...
- Bughunt
Cheers!
MarkoeZ
Had some very busy months with another project(for Android), but that has finally slowed down a bit, so i finally had some time again to work on Panjoust
Recent work done on the 2 player mode:
- The bug where the other player dies if you finish a level is fixed
- kill/collect/bonus score keeping for 2 players added to the framework
- End of level scorescreen adapted for 2 players
- Optional "Aggressive Mode" implemented, same characteristics as the arcade version, you bounce off each other, and if there is an obvious height difference, the one on top receives XX points from the one below. In peaceful mode you can just fly through each other, but there is still the collect/kill challenge.
- Fixed Wasp behavior for one and 2 player mode (were both broken somehow)
- some stuff i forgot
Main Todo:
- More arcade style score popup and fadeout on kill/collect/bonus (not too flashy, would not match the general style)
- fix Dragon for 2 players
- usb controller detection/config utility, might look at the source of PicoDrive (open, right?), for me that worked for 4 different controllers, seems solid. Raw scrips for controllers are apparently already working for Penjin, not tested with Panjoust yet though
- add/modify levels
- Lots and lots more...
- Bughunt
Cheers!
MarkoeZ