MarkoeZ
arr matey?
Good good. so we can probably go ahead with this dragon.
Amigo Bandito: Could you perhaps make some sort of colour sheet with the main colours used in the level backgrounds and obstacles? Then monk would have some guideline. Those colours do not have to be matched ofcourse, but a general direction per level is probably good And feel free to pm to me and Monk if you don't want it to be public or don't have the time (or willingness ofcourse ; ).
Monk: More graphics, eggs in this case, allways good And the current ones are drawn at 24x24 (rule of 8 if possible , so bit more room for detail
Also some technical questions about the graphics, is it possible to provide them with as few borders (empty space) above and to the sides of the dragon? and rule of 8 applied for individual frames of the animation is preferred (not strictly necessary though). And, this might be a bit stretched, perhaps a magenta background? :rolleyes:
Cheers!!
Amigo Bandito: Could you perhaps make some sort of colour sheet with the main colours used in the level backgrounds and obstacles? Then monk would have some guideline. Those colours do not have to be matched ofcourse, but a general direction per level is probably good And feel free to pm to me and Monk if you don't want it to be public or don't have the time (or willingness ofcourse ; ).
Monk: More graphics, eggs in this case, allways good And the current ones are drawn at 24x24 (rule of 8 if possible , so bit more room for detail
Also some technical questions about the graphics, is it possible to provide them with as few borders (empty space) above and to the sides of the dragon? and rule of 8 applied for individual frames of the animation is preferred (not strictly necessary though). And, this might be a bit stretched, perhaps a magenta background? :rolleyes:
Cheers!!