zaffercharles
Member
Yrx said:Was this directed at me? Well either way, I'm responding.
Just anyone who'll listen
Yrx said:People are already saying it's far too cluttered.
Yeah, but not at the back, eh?
Yrx said:Are they really that crucial that they couldn't be remapped to something else? Oh, and I just saw the five others you mentioned. Funny, they somehow got Tony Hawk to work fine on a Gamecube pad... :rolleyes:... And I know Tomb Raider worked fine on Saturn, as well. The point I'm tring to get across is the idea that a lot of these uses are cases of familiarity as opposed to actually making you unable to play these games.
I don't want to bicker about whether or not they're playable with anybody. I already know I'll be able to get by without too much trouble. Hence the lack of any type of angry rants on this but it makes perfect sense to me to have them. I'm just trying to make the most of this thing . (oops)
Yrx said:I also don't understand how four shoulder buttons is suddenly going to appeal to a mainstream consumer market. Forgive me if I'm mistaken, but there isn't a single handheld yet made that has had any more than two shoulders. That's such a weird argument to make, I've never understood it... It doesn't really make sense.
Well to me, you've kinda just answered it yourself right there, no other handheld has them so it's another bonus over anything else. Do you think it will be detrimental somehow? other than cluttering it which I just can't see at all myself if done right.
Yrx said:It might be worth mentioning that I'm not saying this for any reason like "N64 will miss out," because that's absolutely ridiculous reasoning (although thank you for the straw man argument). N64 could benefit from extra shoulders as well, seeing as mapping the C buttons to an analog stick can be dreadful in some games. I'm not being ridiculous here and arguing my head off because of my specific wants (or really arguing my head off at all), I'm talking from the perspective of overall need and usability.
Me too, we probably will never agree on this but it doesn't mean that we have to fight over it. I'm enjoying the talk on it. And my post wasn't directed specifically at you Y, just anyone really who shared your view and that may bring 64 up- it has been done to me in the past.
Yrx said:The main issue with having four shoulder buttons would be how cramped it would make the back of the system. We already need space for ports, unless you would like a headphone port on the side, or something else weird. The alternative, of course, is the standard front/back setup, but that will make the console thicker. By the way, that was me bemoaning the talk of a GP2X volume switch-style shoulder, but if you go back and read the actual post, I said don't use that particular example, because it's basically the worst example you could use. If they were going to put on the shoulder buttons like that, the best reference would likely be a PS2 RetroCon pad, as it uses a similar idea of parallel buttons.
Yes, well true. I couldn't remember the name of it and I have a few other things to do other than look around for specifics (no sarcasm intended) but switching up and down rather than left and right, taking as much of the height possible, they needn't be taking up any kind of port space at all.
Yrx said:Another alternative would be to make the console thicker and bevel the back so the second set is on a lower level behind the first. Almost like a trigger setup. This way, you would use the middle fingers to hit that set, and it would contribute to more of a grip.
I posted a pic long ago of a similar type of design, when I assumed it would be more traditional- here, just for the sake of it here it is again, the buttons are drawn wrong- they would be long enough in this type of setup to accommodate your whole finger if really finished, and I'm NOT suggesting that the whole design be changed, OR that this is a good design for the console. Just that something like this for triggers could be done without cluttering or taking too much space up on the console, if for some reason they didn't want to make it like the PS2 RetroCon:
Back to sleep for a while methinks
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