Yrx said:
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Was this directed at me? Well either way, I'm responding.
Why shouldn't a PSX capable device have full PSX style controls? Because it's not a fricking Playstation, lol. Seriously, PSX emulation is going to be nice (MMX4 woo!), but that's not the entire point of the Pandora.
I don't see how the lack of two shoulder buttons constitutes "half the controls ... as intended." Other than R2 and L2, there is a button on this device that directly corresponds to every button on a PSX controller. And then we have the keyboard on top of that. People are already saying it's far too cluttered. And like I said, how many games actually used all four shoulder buttons in a way that would make remapping two of them horrendous? Colony Wars was mentioned in specific, but are there that many others? And not saying that what you want to do with this device doesn't matter, David, but saying that we "need" them for a single piece of software seems a little out there. Are they really that crucial that they couldn't be remapped to something else? Oh, and I just saw the five others you mentioned. Funny, they somehow got Tony Hawk to work fine on a Gamecube pad... :rolleyes:... And I know Tomb Raider worked fine on Saturn, as well. The point I'm tring to get across is the idea that a lot of these uses are cases of familiarity as opposed to actually making you unable to play these games.
I also don't understand how four shoulder buttons is suddenly going to appeal to a mainstream consumer market. Forgive me if I'm mistaken, but there isn't a single handheld yet made that has had any more than two shoulders. Plus, as mentioned before, this device is already going to seem cluttered to a casual user, two more buttons won't help that impression at all. That's such a weird argument to make, I've never understood it... It doesn't really make sense.
It might be worth mentioning that I'm not saying this for any reason like "N64 will miss out," because that's absolutely ridiculous reasoning (although thank you for the straw man argument). N64 could benefit from extra shoulders as well, seeing as mapping the C buttons to an analog stick can be dreadful in some games. I'm not being ridiculous here and arguing my head off because of my specific wants (or really arguing my head off at all), I'm talking from the perspective of overall need and usability.
The main issue with having four shoulder buttons would be how cramped it would make the back of the system. We already need space for ports, unless you would like a headphone port on the side, or something else weird. The alternative, of course, is the standard front/back setup, but that will make the console thicker. By the way, that was me bemoaning the talk of a GP2X volume switch-style shoulder, but if you go back and read the actual post, I said don't use that particular example, because it's basically the worst example you could use. If they were going to put on the shoulder buttons like that, the best reference would likely be a PS2 RetroCon pad, as it uses a similar idea of parallel buttons.
Another alternative would be to make the console thicker and bevel the back so the second set is on a lower level behind the first. Almost like a trigger setup. This way, you would use the middle fingers to hit that set, and it would contribute to more of a grip. It would also give more room for ports, since there's an entire other level to work with. However, this would have to be finely tweaked so it's comfortable, and as I've expressed before, the actual need for more than two shoulder buttons is doubtful.
While I'm ranting, would someone like to make a mockup render with that layered back like I'm describing? If they decide to go with four shoulders, that might not be a bad design choice.