I'm curious how long it will be possible to play mp3's with a fully charged battery. Could make it very usable as mp3 playerTobriand said:Meaning, on the assumption that optimization will still take place, battery life with the Pnadora as is will be vastly increased over how it might have been. Which, even if the extra power doesn't get used fully, I'd say is worth the wait for a new chip.
I think it will be compared to the eeepc and the GP2X. The eeepc is very popular, it has a rather small keyboard and a 7" screen, only 900 Mhz cpu so pretty slow for a laptop. Lots of people want to play games on the eeepc, but thats not really suited for this purpose. The eeepc is too big to put in your pocket so will not function as pda. Pandora will have all these options and is fun as well, because of the gaming abilities. The audience for this product will be huge, I'm pretty sure of that.Mr said:Smaller laptops could easily be accessible to everyone, if everyone wanted them. As it turns out, laptops with screens smaller then 12" are hard, not to say impossible to sell anywhere but the "third world." This device, as great as it may be, has a 4.3", and in a comparison, that alone is a problem. Yes, it's not a laptop, but what will reviewers compare it to?
Yup, you know you want it reallyb_o_b said:[edit] Oops did I just said 'keyboard'? :blink:
Squidge said:Yup, you know you want it reallyb_o_b said:[edit] Oops did I just said 'keyboard'? :blink:
Nah, don't care for it, just trying to piss off Mr B
20 years of video game - half of the whole video game history ! - all fitted on a £30 device as big as a stamp. Yup, what wonderful times we are living in.Tobriand said:And fingers crossed, 8gb cards will have come down to ~£30 by the time it's released. Which basically means there's enough space to have cards with entire romsets on them.
Which aren't NES, at least. The Nes romset easily fits onto a single 1gb card - which is actually insane, if you think about it...
Clad said:Are you kidding ? SD cards are so ridiculously cheap those day.
16Gb @ebay.co.uk (Hope the link is good) Cheapest i find is £35.50, and it doesn't say if its a class4. Class 6 is £60. At the very least, i'd need 2 of those if i had a PSX emu. At the very least. Just the final fantasy series alone pretty much use all of both memories if i go with 2x4Gb. 2x32Gb would cover all my gaming needs, and i wouldn't have to get extra memories to swap with. Its far to expensive tho, so if it happened today, 2x16Gb, and at least 1 spare would be my choice.
Clad said:Seriously, EIGHT GIGABYTES ! 8000 MEGABYTES ! That's HUGE. You couldn't have more than 128megs on the GP32 and it was already way enough. Ok, the pandora will play higher resolution movies, and PSX/SegaCD isos, you can also argue than N64 roms are bigger than SNES rom, but still, none of this is 64 times bigger than the typical kind of files you had on the GP32, where you have 64 times the storage space you had, for more or less the same price.
I'm not sure what size is max for the SNES actually, but 6-8MB? (I've checked, and found statements saying 48Mbit.) A single PSX cd is easy 400-600MB 400/6 (just for fun) is 66....So, if the 48Mbit statement is right, an average game might very well be more then 64 times larger, and thats single disc games. My favorites, RPG's are almost always multidisc, 2-5 cd's. Perhaps all the CD's aren't 100% squeezed full, but 5 discs are still about 500 times larger. Movies with a 800x480 resolution at a good quality, could very well be a GB+ a pop.
Still, your point with cheap small SD memories isn't all invalid even for me. A possibility is simply to use a USB connected harddrive, but then you have to bring it everywhere, and swap items back and forth when you need them. However, that to costs a bit. Cheaper then the larger SD memories tho. And, it means the Panda has to have drivers built in to handle USB disc's. I think it will, from scratch, to support cameras, USB memory sticks and so on...
B!
sephiroth111 said:First off, I generally don't care about the design. so long as it fits in my hands, and it doesn't hurt after playing it for an extended period of time (the PSP has that effect, it hurts to hold it after around 1 hour of playing)
Not sure, but i think thats mainly due to being to thin. Doesn't seam like the Panda will be quite as thin. I may be wrong tho.
B!
Mr B said:actually i think it's just the way you have to hold it, the NDS just "fits" better.sephiroth111 said:First off, I generally don't care about the design. so long as it fits in my hands, and it doesn't hurt after playing it for an extended period of time (the PSP has that effect, it hurts to hold it after around 1 hour of playing)
Not sure, but i think thats mainly due to being to thin. Doesn't seam like the Panda will be quite as thin. I may be wrong tho.
B!
sephiroth111 said:the average NES game is 256kb. the average SNES game is 4mb (12mb for Star ocean, and Tales of phantasia). the max N64 games could go was majora's mask which was something like 64mb or something. PSX had a limit of 700mb (though few used this limit.) all gameboy advance games started at 4mb, and go up to 64mb.
So on average, a 1 disc PSX game is still about 100 times larger then a average SNES game. And thats sticking to 1 disc games. Games that used more then 1 disc often spread the data evenly on the discs so they are regularly 550mb+ each at least.
Well, anyway, to me, it doesn't seam like 16, or even 32GB would cover my regular usage needs, much less my "Hey, i got my Panda with me on the rainiest vacation ever. All I'll do is watch vids, and play games." but then, as i said, i doubt it will be a real problem. Just get a external drive cage with USB interface, and stick a drive in it. It should handle 1 TB drives, no problem. Yeah, not even i should be able to fill that, with stuff for the Panda.
B!
Mr B said:</div><div class='quotemain'><!--quotec-->
PSX isos are way more heavy than snes roms
Clad said:Plus, isos will probably be compressed a lot on the pandora (PSX, and even more SegaCD, really are uncompressed because the system doesn't have the muscle to uncompress data too much. If you convert CD tracks to ogg or mp3 and gzip/bzip everything else - it can be made easily with some specific compressed iso format - you get to an average of 50 mbits per iso for PSX, 30 mbits for SegaCD.
Plain gzip wouldn't work too well for large images as it's not seekable, so bzip2 fits the bill better. I'd lean towards blocks (as in cloop) for seekability with LZO compression for efficient decompression.
For comparison, I compressed a Dreamcast game. This was a typical image with about 300MB blank space. The newer consoles are powerful enough to handle some compression, so we can't expect too much in size gains.
Uncompressed: 686MB
Rar: 287MB (unseekable) - possibly gets its size advantage from wider compression (multimedia mode).
split in 900KB files then lzop -9: 329MB
bzip2 -9 (900KB block size): 296MB
lzop -9 (unseekable): 325MB
Clearly bzip2 wins in compression ratio. However, decompression times (user cpu, not wall time):
lzop (unsplit): 2.0s
lzop (split, including starting 782 processes): 2.7s
bzip2: 41s
Tests performed on a Core2Duo T7200 in EM64T/amd64 mode.
Clad said:Yeah but actually I was referring to that compressed iso format I don't remember the name. It has very efficient compression by converting CD tracks to a destructive format (can't remember which one) and it doesn't need much power to uncompress since the PSP can handle it pretty well.
We could even have a tool to compress isos even more aggressively on the Pandora since it has more beef. Plus, uncompression can easily be parallelised, taking advantage of the dual core nature of the Pandora.
I took the first CD for Final Fantasy 8, and pulled it with alcohol 120% to a MDS/MDF combo. The track is 608 some MB, with Lead in, and Lead out, it's 698.3MB. I thin went and riped it with WinISO (608MB), just to get 2 different image types to compare with. I then compressed both types with RAR, and Zip, both with max compression. RAR:514 & 428MB Zip: 563 & 470MB
Why RAR & Zip? No audio tracks, so something that tries to destructively compress data to save space is rather useless. And i happened to have the two pre-configured for max compression in Total Commander. The ISO images may/may not work for some games, and emulators, depending on copy protection, and so on, the MDS/MDF format is a 100% copy, and a BIN/CUE would be somewhat smaller. A slight difference at best. What I'm trying to say is that this is alone more then 100 times larger then most uncompressed roms for the SNES, storage need WILL increase. Yeah, when you get the first memory you go "I'll just put this and that there, I'll have plenty space left..." I hope you manage to stick to that, i sure wouldn't.
B!