Kangal
Member
- Joined
- Jan 6, 2010
- Messages
- 245
Hi all,
Just to begin I am not a dev and a newbie Pandora fan, so don't BURN me but inform me nicely
That being said I love the concept of Pandora!!
But after some little research on forums and whatnot from actual devs, I was really disappointed
It seems Pandora is not powerful enough (check wording). It is the most powerful handheld (actually it isn't, its a very powerful computer/pda).
BUTTT, pandora was designed to emulate other consoles and as most will know an emulator copies the processes in the original console to the new one and this is never effecient thus more powerful hardware is necessary to compensate for this.
WHY do I say Pandora is not fast enough, have a look at the graphics power of other consoles:
I was told polygons/sec (PPS) is the important aspect of console expectations
Eg Polygons/sec is like horsepower of a car where as the processor speed (MHz) is like its engine capacity
(eg/ 3.4L Pontiac can produce 190hp where 2.0L VW can make 240hp) --> not logical but reality
Here are the max. polygons/sec according to gameplay-conditions (textures, curvature, lighting etc) of each console:
PS3 - irrelivant
X-360 - irrelivant
Wii - not published
Xbox - 100M (million) reported --> but this is exagerrated and believed to be about 30M (!!!!)
Gamecube - 12M reported --> tested to be roughly 20M (was understated: 12M is during normal play, 20M is highest possible under game conditions)
PS2 - 66M reported --> tested to be roughly 18M (but first-gen games are below 8M due to game developers not taking full advantage
PSP - 33M reported --> tested to be roughly 10M
Dreamcast - 7M reported --> tested to be roughly 9M (was understated: 7M is during normal play, 9M is highest possible under game conditions)
PS1 - 360K
Nintendo 64 - 150K
I believe Pandora will be sort of in direct competition to the PSP (2K's cause of hack/homebrew).
And the only way I believe the wide community will fork out money to buy this powerful system is if it can accomplish its expectations.
I believe it would become more popular and supported if it managed to emulate PSP at a very decent rate, showing to the public "look you don't need to risk bricking your PSP, buy a pandora it plays powerful games like PSP and emulates earlier consoles and is a complete PC"
And for this to be possible Pandora must be have a pretty high PPS.
I was thinking graphics potential (max. PPS under gameplay conditions) of 19M
How I deduced this:
Handheld performance = Emulator speed / Emulator effeciency
= Console performance (PPS) x Console emulator performance (%) / Emulator effeciency (%)
Example = 10M (PSP's power) x (games run at 85% of normal rate) / (great effecient emulator)
= 18 x 0.85 / 0.45 = 18.89M polygons per sec
19M PPS!!! This is more powerful than the PS2 and relative to Gamecube. So PS2/Gamecube emulator would never be playable on such powerful device but PSP will.
Note the stats of Pandora's graphic capabilities is never fully given ("few million polygons per sec").
This statement implies of something between 5-10M. This is half of what's needed.
Also note making an emulator is very difficult, especially one's with high graphical features of PSP or higher.
If a perfect code is written it will increase effeciency and directly affect gameplay/threshold of device power.
This is near impossible.
If the Pandora's hardware reach about 13.5 PPS, and a good emulator is written, dreamcast can be played.
But I reacon dreamcast is dead and the amount of people who will buy Pandora for Dreamcast is very miniscule compared to the people that expect a PSP emulator.
But I've seen a demo of dreamcast on Pandora (I dont have link anymore) and its too slow/unplayable.
So I think this supports to my prediction when I say the Pandora's PPS is 7M - 11M.
Don't be disuaded, 11M for a handheld is very high. On par with PSP, but thats cause Sony has a headstart (they have pro's that can utilize the little processors to its limits whereas Pandora is makeshift and can easily surpass if given guidance/pro dev teams.
By all this I mean N64 emulator on PSP will be poor/mediocre but way better on Pandora. But PSP can play PSP games and obvious advantage as more titles continue to be released.
Sorry for the comparison to PSP, dont want to start a PSP vs Pandora thread just sharing what I researched.
EDDIT:
I just wished if the Pandora dev's actually made emulators for Linux, improved on them, made the drivers ... then selected hardware that can accomplish it.
This way they would've done with the hard stuff, get CE approved, get units made, advertise their accomplishments, then release units polished with beautiful themes cases with emuators ready. ---> much more supporters as people would wait less time for units, can even charge more for efforts of emulator.
If in any area I made a mistake please TELL me, not scream at me. I am genuinly interested in Pandora but I just wanted to clearly know its limits.
Again I'm not a dev just graduate. Thanks for all that reply with technical info or development expertise. Happy o'ten!
Just to begin I am not a dev and a newbie Pandora fan, so don't BURN me but inform me nicely
That being said I love the concept of Pandora!!
But after some little research on forums and whatnot from actual devs, I was really disappointed
It seems Pandora is not powerful enough (check wording). It is the most powerful handheld (actually it isn't, its a very powerful computer/pda).
BUTTT, pandora was designed to emulate other consoles and as most will know an emulator copies the processes in the original console to the new one and this is never effecient thus more powerful hardware is necessary to compensate for this.
WHY do I say Pandora is not fast enough, have a look at the graphics power of other consoles:
I was told polygons/sec (PPS) is the important aspect of console expectations
Eg Polygons/sec is like horsepower of a car where as the processor speed (MHz) is like its engine capacity
(eg/ 3.4L Pontiac can produce 190hp where 2.0L VW can make 240hp) --> not logical but reality
Here are the max. polygons/sec according to gameplay-conditions (textures, curvature, lighting etc) of each console:
PS3 - irrelivant
X-360 - irrelivant
Wii - not published
Xbox - 100M (million) reported --> but this is exagerrated and believed to be about 30M (!!!!)
Gamecube - 12M reported --> tested to be roughly 20M (was understated: 12M is during normal play, 20M is highest possible under game conditions)
PS2 - 66M reported --> tested to be roughly 18M (but first-gen games are below 8M due to game developers not taking full advantage
PSP - 33M reported --> tested to be roughly 10M
Dreamcast - 7M reported --> tested to be roughly 9M (was understated: 7M is during normal play, 9M is highest possible under game conditions)
PS1 - 360K
Nintendo 64 - 150K
I believe Pandora will be sort of in direct competition to the PSP (2K's cause of hack/homebrew).
And the only way I believe the wide community will fork out money to buy this powerful system is if it can accomplish its expectations.
I believe it would become more popular and supported if it managed to emulate PSP at a very decent rate, showing to the public "look you don't need to risk bricking your PSP, buy a pandora it plays powerful games like PSP and emulates earlier consoles and is a complete PC"
And for this to be possible Pandora must be have a pretty high PPS.
I was thinking graphics potential (max. PPS under gameplay conditions) of 19M
How I deduced this:
Handheld performance = Emulator speed / Emulator effeciency
= Console performance (PPS) x Console emulator performance (%) / Emulator effeciency (%)
Example = 10M (PSP's power) x (games run at 85% of normal rate) / (great effecient emulator)
= 18 x 0.85 / 0.45 = 18.89M polygons per sec
19M PPS!!! This is more powerful than the PS2 and relative to Gamecube. So PS2/Gamecube emulator would never be playable on such powerful device but PSP will.
Note the stats of Pandora's graphic capabilities is never fully given ("few million polygons per sec").
This statement implies of something between 5-10M. This is half of what's needed.
Also note making an emulator is very difficult, especially one's with high graphical features of PSP or higher.
If a perfect code is written it will increase effeciency and directly affect gameplay/threshold of device power.
This is near impossible.
If the Pandora's hardware reach about 13.5 PPS, and a good emulator is written, dreamcast can be played.
But I reacon dreamcast is dead and the amount of people who will buy Pandora for Dreamcast is very miniscule compared to the people that expect a PSP emulator.
But I've seen a demo of dreamcast on Pandora (I dont have link anymore) and its too slow/unplayable.
So I think this supports to my prediction when I say the Pandora's PPS is 7M - 11M.
Don't be disuaded, 11M for a handheld is very high. On par with PSP, but thats cause Sony has a headstart (they have pro's that can utilize the little processors to its limits whereas Pandora is makeshift and can easily surpass if given guidance/pro dev teams.
By all this I mean N64 emulator on PSP will be poor/mediocre but way better on Pandora. But PSP can play PSP games and obvious advantage as more titles continue to be released.
Sorry for the comparison to PSP, dont want to start a PSP vs Pandora thread just sharing what I researched.
EDDIT:
I just wished if the Pandora dev's actually made emulators for Linux, improved on them, made the drivers ... then selected hardware that can accomplish it.
This way they would've done with the hard stuff, get CE approved, get units made, advertise their accomplishments, then release units polished with beautiful themes cases with emuators ready. ---> much more supporters as people would wait less time for units, can even charge more for efforts of emulator.
If in any area I made a mistake please TELL me, not scream at me. I am genuinly interested in Pandora but I just wanted to clearly know its limits.
Again I'm not a dev just graduate. Thanks for all that reply with technical info or development expertise. Happy o'ten!