Known bug (will be solved in the next version): the speech will always say "10 lives left" (or whatever the original number was) when you lose lives.
added some code support for new features (no levels yet that use these features though): multiple defend spots, walls that block attacks
For version 0.8 I'm experimenting with new graphics for the enemy microbes. In particular, I'm gonna break their symmetry and make it clear where they are headed. Would pacman-style microbes look too weird? It gives of course an instant retro feeling to the game, which is cool in a way, but I'm a bit afraid it just looks funny instead of "scary" and not sufficiently "biological" or "realistic" (not that the current graphics look realistic). Suggestions or comments are welcome
Yes, I also don't like Touchscreen games but I don't have an iPhone/pad or whatever so I usualy don't come in contact with this newfashioned disease.This is why I don't like touch-based games: what's the point of having fancy graphics if you're gonna cover them with your finger anyway?
The 3D glowy translucent stuff with lots of particles and nice shading looks nice, but I don't think I can do that kind of stuff - mostly because I don't have the skills, but perhaps also because it takes lots of CPU/GPU to do that, e.g. the second link says:
System Requirements:
CPU Cores: Dual Core 2.0 GHz
Minimum RAM: 2GB
DirectX Version: DirectX 9.0b
Graphics Card RAM: 1GB
Graphics Card: DirectX 9.0b
Graphics Card Shader Model: 3.0
For version 0.8 I'm experimenting with new graphics for the enemy microbes. In particular, I'm gonna break their symmetry and make it clear where they are headed. Would pacman-style microbes look too weird? It gives of course an instant retro feeling to the game, which is cool in a way, but I'm a bit afraid it just looks funny instead of "scary" and not sufficiently "biological" or "realistic" (not that the current graphics look realistic). Suggestions or comments are welcome
That's what betas are for.
Make a second level pack with those packman style enemys.
We'll see which one's better then and keep it for 0.9.
Here's a preview version of 0.8 for Gadgetoid and Askarus and whoever wants to try it or make levels before the actual 0.8 is released.
You can have your own level pack