=======================================================================================
PND : /media/mmcblk0p1/pandora/menu/microbes0.8.pnd
PND_FSTYPE : Squashfs
APPDATADIR : /media/mmcblk0p1/pandora/appdata/microbes
APPDD_FSTYPE : vfat
PND_CPUSPEED : <unset>
EXENAME : run
ARGUMENTS : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/microbes"
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/mmcblk0p1/pandora/appdata/microbes=rw+nolwh":"/mnt/pnd/microbes=rr" none "/mnt/utmp/microbes"
[sUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application (run ) ----------
Initializing SDL...
omapsdl: in_evdev: found "keypad" with 84 events (type 00100013)
omapsdl: in_evdev: found "gpio-keys" with 16 events (type 00000023)
omapsdl: found 2 evdev device(s).
omapsdl: detected 800x480 'lcd' (0) screen attached to fb 1 and overlay 1
OK.
Setting video mode: 800x480x32...fbdev: /dev/fb1:
800x480@32
fbdev initialized.
xenv: X vendor: The X.Org Foundation, rel: 10704000, display: :0.0, protocol ver: 11.0
xenv: display is 800x480
OK
Supported chunk decoder: [WAVE]
Supported chunk decoder: [AIFF]
Supported chunk decoder: [VOC]
Supported chunk decoder: [OGG]
Supported chunk decoder: [FLAC]
Supported music decoder: [WAVE]
Supported music decoder: [MIKMOD]
Supported music decoder: [OGG]
Supported music decoder: [FLAC]
Supported music decoder: [MP3]
num: 2
Found joystick nub0
axes: 2
found left nub!
Found joystick nub1
axes: 2
found right nub!
Level pack Tutorial: max lvl=5
Level pack Microbes: max lvl=13
Level pack Gadgetoid: max lvl=1
Level pack Self-made: max lvl=100
Loading music: data/music/menu.mp3
Music loaded
Loading level -1
Loading 1 enemy waves of max size 15
Done
Loading enemy data from data/enemies.dat
Loading thing data from data/techtree.dat
Loading level images...
Loading level bg image data/bg.png
ok
Loading menu bg
Loading level 0
Loading 5 enemy waves of max size 20
Done
Loading enemy data from data/enemies.dat
Loading thing data from data/techtree.dat
Loading level images...
Loading level bg image data/menubg.png
ok
Loading menu bg OK
Init menu
Intro message
Loading done
Loading level 1
Loading 30 enemy waves of max size 25
Done
Loading thing data from data/techtree.dat
Loading level 1
Loading 30 enemy waves of max size 25
Done
Loading music: data/music/loop1.mp3
Music loaded
Loading level sounds from data/sounds/
Loading enemy data from data/enemies.dat
Loading thing data from data/techtree.dat
Loading level images...
Loading level bg image data/bg.png
ok
Loading level 2
Loading 30 enemy waves of max size 20
Done
Loading thing data from data/techtree.dat
Loading level 3
Loading 50 enemy waves of max size 20
Done
Loading thing data from data/techtree.dat
Loading level 4
Loading 50 enemy waves of max size 20
Done
Loading thing data from data/techtree.dat
Loading level 5
Loading 20 enemy waves of max size 20
Done
Loading thing data from data/techtree.dat
Loading level 6
Loading 40 enemy waves of max size 20
Done
Loading thing data from data/techtree.dat
Loading level 7
Loading 50 enemy waves of max size 20
Done
Loading thing data from data/techtree.dat
Loading level 8
Loading 50 enemy waves of max size 20
Done
Loading thing data from data/techtree.dat
Loading level 9
Loading 40 enemy waves of max size 20
Done
Loading thing data from data/techtree.dat
Loading level 10
Loading 75 enemy waves of max size 20
Done
Loading thing data from data/techtree.dat
Loading level 11
Loading 40 enemy waves of max size 20
Done
Loading thing data from data/techtree.dat
Loading level 10
Loading 75 enemy waves of max size 20
Done
Loading thing data from data/techtree.dat
Loading level 10
Loading 75 enemy waves of max size 20
Done
Loading music: data/music/loop4.mp3
Music loaded
Loading level sounds from data/sounds/
Loading enemy data from data/enemies.dat
Loading thing data from data/techtree.dat
Loading level images...
Loading level bg image data/bg.png
ok
frames:500 in 22051 ms (22.67/30 FPS), menubg: 10 enemies / game: 0 enemies
Loading music: data/music/menu.mp3
Music loaded
Loading level 10
Loading 75 enemy waves of max size 20
Done
Loading music: data/music/loop4.mp3
Music loaded
Loading level sounds from data/sounds/
Loading enemy data from data/enemies.dat
Loading thing data from data/techtree.dat
Loading level images...
Loading level bg image data/bg.png
ok
Loading level 1
frames:500 in 18704 ms (26.73/30 FPS), menubg: 15 enemies / game: 0 enemies
Loading level 1
Exiting: Could not open level file for writing!
real 0m44.572s
user 0m19.195s
sys 0m0.750s
[sUCCESS]--- Starting the application (run ) ----------
[ START ]--- Restoring the frame buffer status ----------
[sUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[sUCCESS]--- Waiting the Union to be available ----------
auplink
link.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device
rmdir: failed to remove `/mnt/utmp/microbes': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[sUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[sUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 1