That's just the same thing, no version of Elite has allowed saving mid-flight, the save format is not amenable to that either, saving within combat would be an additional headache, part of the difficulty of the game is being able to save only when docked, really, that's not going to change as it'd allow save scumming (cheating, nethack term)Saving mid-flight is a bad idea, but what about a "quick-save"? Similar to what games like Fire Emblem on the GBA has - You cannot properly save mid-battle, but you can do a "continue later"-save, that allows you to quickly save the state of the game and turn off the unit, and then resume later (and as soon as a game is resumed, the associated save file is deleted). That might be useful.
Being worked on atm though:
Adding station ECMs, legal penalties for attacking station itself
Adding legal penalties for attacking non-hostile ships
Fixing alert status (intended: Yellow, ship of unknown hostility present, Red: Hostile ship attacking)
Fix number of missiles ships/thargoids launch, had a thargoid launch 7 thargons at me the other day, certain it should be <=4
Improve docking computer AI
Prevent ships leaving station if you're right on top of it docking or having just left
Changing load/save screen to a console style 8 slot screen. This will also get rid of pointer and the allegro file selector
Fixing appearance of distant objects so they appear as a 'fat dot' as on other versions if too far away
Tribbles!
Missing missions, currently only the first two are implemented.
Planned soon: (These options will likely be set by a toggle or in another version)
Scanner layout 'improvements' although those might wait for a seperate version
Autopilot outside station range (Purchasable equipment) (point ship at planet/sun, turn on etc.), what classical tune?
Enhanced scanner (Purchasable equipment), can show ship type/hostility on screen
Archimedes style intelligent ships, however this is non-trivial
Archimedes style additional ships and other missing ships (Dredgers/Generation ships)
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