Eolair said:The OMAP3430 is probably using the PowerVR SGX 530 which was the first SGX available. This is also what the PowerVR wiki claims. The SGX 530 has a maximum effective fillrate of 1200Mpix/s and polygon throughput of 13.5Mpoly/s. Pretty good IMO, even if it's just theoretical numbers.
My non-technical side comes out right about now. How impressive, or how complex could you get with this sort of thing? Would it reach those demos or get 3/4 of the same performance, or are we just dealing with something too fuzzy to know?
Ugh, curiosity burns like crazy, doesn't it?![]()
How is speculating on the performance and capabilities of x86 emulators offtopic? :huh:Vimacs said:sam fisher, atomicthumbs, God Ginrai
Last warning, stop dragging the thread off topic!
The OMAP3430 has an IVA 2+ video accelerator (encoding/decoding).sam fisher said:I hope this has a decent video player that can handle High resolution content. Does it have any GP2x like hardware acceleration for video decoding?
I think your confused, using the hardware acceleration made for the job doesn't cost huge amounts for the licenses. The licenses have to be paid for all commercial software playing certain video formats, regardless of how the end result is managed (hardware acceleration, pure software solution, etc...). Typically, the manufacturer may charge for a pre-written library, but thats usually because it comes with the license to play the content too.sam fisher said:But won't getting the acceleration for Codecs cost huge amounts for the licences as it did on the GP2x?
Eolair said:The OMAP3430 is probably using the PowerVR SGX 530 which was the first SGX available. This is also what the PowerVR wiki claims. The SGX 530 has a maximum effective fillrate of 1200Mpix/s and polygon throughput of 13.5Mpoly/s. Pretty good IMO, even if it's just theoretical numbers.
Thanks Eolair. That makes a lot of sense. I know it can't be the lowest 510 (2 million polygons) because it only support VGA. According to TI's roadmaps, new OMAPS will come next year that are cheaper, lower power usage but with less performance. These would match the 510 and 520.
13.5 seems a bit crazy since the IGP version is only a few million polygons faster. This is going to be a very powerful beast. (Oh, and with that fillrate, we can expect to make good use of the FSAA hardware.![]()
It would be nice if the media player of the craiginator had a plugin arquitechture so homebrew developers can create it's own decoders.craigix said:I have to agree supporting many media formats isn't a main goal, we can go for a select few.