[Original Game] P01: Trigger Happy

Discussion in 'DragonBox Coding Compo 2012/2013' started by pmprog, Dec 18, 2012.

  1. pmprog

    pmprog Advanced Member

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    Last edited by a moderator: Jan 25, 2013
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  2. freamon

    freamon Active Member

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    Yay - looks like my kind of game (I like stuff like SGD, Kobo Deluxe and R-Type Delta on PCSX). Are you planning on having difficulty levels? ('cos as much as like them, I also suck at them).
     
  3. pmprog

    pmprog Advanced Member

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    Not sure yet, I'd need to change my level file spec if I do (or just create a bunch of different "level packs")
     
  4. ekianjo

    ekianjo Hardcore Member

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    If you provide a full editor with this, this could be a great game engine to load mods from people who have time and talent to make graphics/sprites/backgrounds/music with it.
     
  5. pmprog

    pmprog Advanced Member

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    A full editor would be a lot of work, and will certainly not make the compo. However, I'm tempted to restructure the files in order to make them easier to work with. I think the hardest thing is the scripting system for the enemy controls, that would definately require an editor of some sort, unless I changed the script from being "input keys", to be flight paths or something


    We'll see how things look as I progress.
     
  6. Monkfish

    Monkfish Active Member

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    awesome, i had a feeling that community shmup you had planned a while back would go somewhere, certainly looking good.
     
  7. pmprog

    pmprog Advanced Member

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    Thanks


    In all fairness, mjohansson, WrathOfKhan, and Binky (I think, not really been reading the thread) are still working on the community game. By sounds of it, they are making progress, would be interesting to see if they manage to get something in for this compo too.


    I've altered P01 so it allows you to progress from level to level now. My plan was to have a craft shop, weapon shop, and level select, I might leave them out of P01 for the sake of getting Trigger Happy done for the compo; then when I have more time, add all the flexible features and build an editor :)
     
  8. LuSimon

    LuSimon Member

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    Great, looking good however I think the grafics could look better in pixel art, but it is just a personal opinion ;)
     
    Last edited by a moderator: Dec 19, 2012
  9. pmprog

    pmprog Advanced Member

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    Those graphics are merely placeholders for now, but we'll see how this ends up depending on time :)
     
  10. Askarus

    Askarus Hardcore Member

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    If you make a shoting game please make lots of upgrades and possibility to restore health.


    I LOVE OpenTyrian.


    If you could make your game like that i will love it, too.
     
  11. pmprog

    pmprog Advanced Member

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    Most of the "upgrades" will be done between levels. I said I might ditch the shops, but I'm hoping to get them in. You'll be able to buy a new ship, weapons and shields. Buy and sell prices will be equal, so you won't be penalised for trying different combinations


    I will add pickups during the level - such as hull repair, and weapon pickups. The weapon pickups probably won't be "usable" until you reach the shop where you can reconfigure your ship.


    At least, that's the plan :)
     
  12. LuSimon

    LuSimon Member

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    By the way in the shooting mecanics you could add some shooting delay while the player is shooting like the good old arcades.


    High scores are a welcome addition and make the game more replayable :)
     
  13. Askarus

    Askarus Hardcore Member

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    Oh, you will make a shop between levels?


    THAT'S WHAT I WANT.
     
  14. pmprog

    pmprog Advanced Member

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    See the top "older video" for multiple weapons, each have their own "spread", bullet speed, fire rate etc.


    Take a look at this file for an example of weapon setup, and this file for example of ship setup

    Yep, that's the intention anyway. I might have to cut some bits back in I'm low on time. I think I'll definately cut the "level select" unless I get spare time :)
     
  15. mcobit

    mcobit Advanced Member

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    Pretty cool stuff. The fluid movement and high firerate is really nice.


    With some scifi/horror graphics like in lifeforce or r-type, this will be great.
     
  16. skeezix

    skeezix Internal Development

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    No one wants to do C++?


    what-the?


    jeff
     
  17. LuSimon

    LuSimon Member

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    I checked the files, good stuff :)


    I said that because of the video, but in that case I remove what I said :)
     
  18. pmprog

    pmprog Advanced Member

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    Not sure, was thinking something a bit brighter, though I was thinking of maybe using the ship design attached below (which I apparently drew nearly 7 years ago, according to the file timestamp!).

    The two other devs were slaeshjag and mjohansson; yeah, and neither like C++ IIRC. So mjohansson's currently pushing that forward in C.

    duelshock-RevisionA.png
     
  19. Wrath Of Khan

    Wrath Of Khan Soul soother...

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    We considered it, but we won't have anything worth showing in time for the compo. Its going well but its early days yet. LOTS of hard work to do yet. We do have a great concept sketch artist on board now too though.
     
  20. pmprog

    pmprog Advanced Member

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    I might as well post and say this project is not going to make the DragonBox compo. As predicted, I've done barely no coding since Christmas, and am struggling for time.

    My Pandora should be back this week (according to DHL, it's been ready to leave Germany for over a day :( ), I may try and pick up a smaller project and enter that. Sorry for those hoping to get a crazy shooter.
     

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