ThomasSeban
Still Fresh
- Joined
- Oct 12, 2007
- Messages
- 63
Hi,
this will be hopefully my compo entry for coding competition 2013. It's my first opengl es game and at moment not very playable. As my graphics skill are low, i will use a simple tileset, simple colored meshes. I have some graphics glitches by playing, that i have to fix. You can rotate the scene with shoulder buttons and/or shift + dpad, reset view by pressing "r" key.
The goal will be escaping from a castle, by making some quests, killing enemies and find a way out from my castle.

Planned features:
- More switches,
- hidden doors
- hidden rooms
- enemies
- quests
But all will first on a basic level, i try to get first a functional gameplay.
12.02.2013 - New Version
- Support OpenGL ES Culling Mode, which reduce texture drawing
- Replaced arch graphics
- Written my own model parser
- Rewritten level definition file
But bad news. I had not enough time getting a working game play.
15.02.2013 - New Version
Now with doors and switches to unlock doors. Not really a game play, but you have more to do, to get the exit room
Thomas
16.02.2013 - New Version
Faster start, optimized precalculation of normals
efc.pnd

this will be hopefully my compo entry for coding competition 2013. It's my first opengl es game and at moment not very playable. As my graphics skill are low, i will use a simple tileset, simple colored meshes. I have some graphics glitches by playing, that i have to fix. You can rotate the scene with shoulder buttons and/or shift + dpad, reset view by pressing "r" key.
The goal will be escaping from a castle, by making some quests, killing enemies and find a way out from my castle.

Planned features:
- More switches,
- hidden doors
- hidden rooms
- enemies
- quests
But all will first on a basic level, i try to get first a functional gameplay.
12.02.2013 - New Version
- Support OpenGL ES Culling Mode, which reduce texture drawing
- Replaced arch graphics
- Written my own model parser
- Rewritten level definition file
But bad news. I had not enough time getting a working game play.
15.02.2013 - New Version
Now with doors and switches to unlock doors. Not really a game play, but you have more to do, to get the exit room
Thomas
16.02.2013 - New Version
Faster start, optimized precalculation of normals
efc.pnd

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